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Tiles.xml
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executable file
·246 lines (219 loc) · 5.09 KB
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<?xml version="1.0" ?>
<!DOCTYPE tiles>
<tiles>
<tile name="ground">
<type>floor</type>
<symbol>.</symbol>
<color>brown</color>
<maxdamage>0</maxdamage>
<timemult>16</timemult>
<swim>false</swim>
<height>0</height>
</tile>
<tile name="concrete surface">
<type>floor</type>
<symbol>.</symbol>
<color>lgray</color>
<maxdamage>0</maxdamage>
<timemult>16</timemult>
<swim>false</swim>
<height>0</height>
</tile>
<tile name="asphalt">
<type>ground</type>
<symbol>:</symbol>
<color>lgray</color>
<maxdamage>0</maxdamage>
<timemult>10</timemult>
<swim>false</swim>
<height>0</height>
</tile>
<tile name="stone floor">
<type>ground</type>
<symbol>.</symbol>
<color>lgray</color>
<maxdamage>0</maxdamage>
<timemult>10</timemult>
<swim>false</swim>
<height>0</height>
</tile>
<tile name="stone wall">
<type>wall</type>
<symbol>#</symbol>
<color>lgray</color>
<maxdamage>100</maxdamage>
<timemult>0</timemult>
<swim>false</swim>
<height>10</height>
<wreck name="rock" file="Items.xml" qty="3" />
</tile>
<tile name="wooden wall">
<type>wall</type>
<symbol>#</symbol>
<color>brown</color>
<maxdamage>150</maxdamage>
<timemult>0</timemult>
<swim>false</swim>
<height>10</height>
</tile>
<tile name="vault outer wall">
<type>wall</type>
<symbol>#</symbol>
<color>dgray</color>
<maxdamage>0</maxdamage>
<timemult>0</timemult>
<swim>false</swim>
<height>10</height>
</tile>
<tile name="vault inner wall">
<type>wall</type>
<symbol>#</symbol>
<color>dcyan</color>
<maxdamage>350</maxdamage>
<timemult>0</timemult>
<swim>false</swim>
<height>10</height>
<wreck name="piece of aluminium" file="Items.xml" qty="3" />
</tile>
<tile name="simple window">
<type>window</type>
<symbol>^</symbol>
<color>brown</color>
<maxdamage>150</maxdamage>
<timemult>0</timemult>
<swim>false</swim>
<height>5</height>
</tile>
<tile name="tree">
<type>tree</type>
<symbol>♣</symbol>
<color>DGREEN</color>
<maxdamage>15</maxdamage>
<timemult>0</timemult>
<swim>false</swim>
<height>7</height>
</tile>
<tile name="bush1">
<type>bush</type>
<symbol>"</symbol>
<color>LGREEN</color>
<maxdamage>350</maxdamage>
<timemult>35</timemult>
<swim>false</swim>
<height>8</height>
</tile>
<tile name="bush2">
<type>bush</type>
<symbol>"</symbol>
<color>DGREEN</color>
<maxdamage>350</maxdamage>
<timemult>45</timemult>
<swim>false</swim>
<height>6</height>
</tile>
<tile name="force field">
<type>wall</type>
<symbol>#</symbol>
<color>LCYAN</color>
<maxdamage>350</maxdamage>
<timemult>0</timemult>
<swim>false</swim>
<height>0</height>
</tile>
<door name="wooden door">
<type>door</type>
<symbol>+</symbol>
<opensymbol>/</opensymbol>
<color>brown</color>
<maxdamage>350</maxdamage>
<timemult>0</timemult>
<opentimemult>10</opentimemult>
<swim>false</swim>
<height>10</height>
<openheight>0</openheight>
</door>
<tile name="wooden fence">
<type>fence</type>
<symbol>#</symbol>
<color>brown</color>
<maxdamage>100</maxdamage>
<timemult>0</timemult>
<swim>false</swim>
<height>10</height>
</tile>
<door name="vault inner door">
<type>door</type>
<symbol>+</symbol>
<opensymbol>/</opensymbol>
<color>lcyan</color>
<maxdamage>350</maxdamage>
<timemult>0</timemult>
<opentimemult>10</opentimemult>
<swim>false</swim>
<height>10</height>
<openheight>0</openheight>
</door>
<tile name="wooden table">
<type>furniture</type>
<symbol>♦</symbol>
<color>BROWN</color>
<maxdamage>50</maxdamage>
<timemult>0</timemult>
<swim>false</swim>
<height>3</height>
</tile>
<tile name="wooden chair">
<type>furniture</type>
<symbol>~</symbol>
<color>BROWN</color>
<maxdamage>15</maxdamage>
<timemult>15</timemult>
<swim>false</swim>
<height>1</height>
</tile>
<tile name="matress">
<type>furniture</type>
<symbol>~</symbol>
<color>WHITE</color>
<maxdamage>10</maxdamage>
<timemult>12</timemult>
<swim>false</swim>
<height>0</height>
</tile>
<tile name="workbench">
<type>furniture</type>
<symbol>♦</symbol>
<color>LGRAY</color>
<maxdamage>50</maxdamage>
<timemult>0</timemult>
<swim>false</swim>
<height>3</height>
</tile>
<tile name="trash can">
<type>obstacle</type>
<symbol>0</symbol>
<color>LGRAY</color>
<maxdamage>20</maxdamage>
<timemult>0</timemult>
<swim>false</swim>
<height>2</height>
</tile>
<tile name="car wreckage">
<type>obstacle</type>
<symbol>^</symbol>
<color>LGRAY</color>
<maxdamage>100</maxdamage>
<timemult>0</timemult>
<swim>false</swim>
<height>7</height>
</tile>
<tile name="strange derbis">
<type>obstacle</type>
<symbol>^</symbol>
<color>DGRAY</color>
<maxdamage>800</maxdamage>
<timemult>0</timemult>
<swim>false</swim>
<height>5</height>
</tile>
</tiles>