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executable file
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Creatures.xml
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executable file
·152 lines (147 loc) · 3.82 KB
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<?xml version="1.0" ?>
<!DOCTYPE tiles>
<creatures>
<creature name="rat" level="1">
<symbol>r</symbol>
<color>brown</color>
<str>1</str>
<con>1</con>
<dex>8</dex>
<per>4</per>
<int>1</int>
<cha>0</cha>
<exs>0</exs>
<hp>5</hp>
<skill name="unarmed combat">30</skill>
<skill name="dodge">0</skill>
<close_attack_type name='bite'>
<damage_type>normal</damage_type>
<d_attrib_part>2</d_attrib_part>
<d_fix_part>3</d_fix_part>
<attribute>STR</attribute>
<skill>unarmed combat</skill>
<time>1</time>
<number>1</number>
<tohit>1.0</tohit>
</close_attack_type>
</creature>
<creature name="psi rat" level="1">
<symbol>r</symbol>
<color>white</color>
<str>1</str>
<con>1</con>
<dex>8</dex>
<per>4</per>
<int>1</int>
<cha>0</cha>
<exs>5</exs>
<hp>5</hp>
<skill name="unarmed combat">30</skill>
<skill name="dodge">10</skill>
<skill name="combat psionics">20</skill>
<close_attack_type name='bite'>
<damage_type>normal</damage_type>
<d_attrib_part>2</d_attrib_part>
<d_fix_part>3</d_fix_part>
<attribute>STR</attribute>
<skill>unarmed combat</skill>
<time>1</time>
<number>1</number>
<tohit>1.0</tohit>
</close_attack_type>
<ranged_attack_type name='mental swarm'>
<damage_type>mental</damage_type>
<d_attrib_part>1</d_attrib_part>
<d_rand_part>1</d_rand_part>
<d_fix_part>0</d_fix_part>
<d_factor>0</d_factor>
<range>10</range>
<attribute>EXS</attribute>
<skill>Combat Psionics</skill>
<time>2</time>
<number>4</number>
<tohit>15.0</tohit>
<tohit_factor>0</tohit_factor>
<projectiles>2</projectiles>
<spreading>20</spreading>
<minskill>10</minskill>
</ranged_attack_type>
</creature>
<creature name="zombie" level="1">
<symbol>z</symbol>
<color>dgray</color>
<str>6</str>
<con>6</con>
<dex>4</dex>
<per>8</per>
<int>1</int>
<cha>0</cha>
<exs>0</exs>
<hp>20</hp>
<skill name="unarmed combat">30</skill>
<skill name="dodge">20</skill>
<close_attack_type name='punch'>
<damage_type>normal</damage_type>
<d_attrib_part>2</d_attrib_part>
<d_fix_part>5</d_fix_part>
<attribute>STR</attribute>
<skill>unarmed combat</skill>
<time>1</time>
<number>1</number>
<tohit>1.0</tohit>
</close_attack_type>
</creature>
<creature name="imp" level="1">
<symbol>i</symbol>
<color>lred</color>
<str>6</str>
<con>6</con>
<dex>5</dex>
<per>8</per>
<int>6</int>
<cha>0</cha>
<exs>6</exs>
<hp>30</hp>
<skill name="unarmed combat">30</skill>
<skill name="combat psionics">30</skill>
<skill name="dodge">20</skill>
<close_attack_type name='punch'>
<damage_type>normal</damage_type>
<d_attrib_part>2</d_attrib_part>
<d_fix_part>5</d_fix_part>
<attribute>STR</attribute>
<skill>unarmed combat</skill>
<time>1</time>
<number>1</number>
<tohit>1.0</tohit>
</close_attack_type>
<ranged_attack_type name='fireball'>
<damage_type>thermal</damage_type>
<d_attrib_part>2</d_attrib_part>
<d_rand_part>0</d_rand_part>
<d_fix_part>5</d_fix_part>
<d_factor>0</d_factor>
<range>20</range>
<attribute>EXS</attribute>
<skill>Combat Psionics</skill>
<time>2</time>
<number>1</number>
<tohit>15.0</tohit>
<tohit_factor>0</tohit_factor>
<projectiles>1</projectiles>
<spreading>10</spreading>
<minskill>10</minskill>
</ranged_attack_type>
</creature>
<creature name="dummy" level="1">
<symbol>&</symbol>
<color>DBLUE</color>
<str>10</str>
<con>10</con>
<dex>10</dex>
<per>10</per>
<int>0</int>
<cha>0</cha>
<exs>10</exs>
</creature>
</creatures>