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ludoService.php
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295 lines (262 loc) · 10.1 KB
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<?php
require_once 'functions.php';
// create a new game
function create_game($conn, $body)
{
$errors = [];
if (!isset($body['total_players']) || $body['total_players'] === '' || $body['total_players'] === null) {
$errors['total_players'] = 'Total players is required';
} else {
$allowedPlayers = [2, 3, 4];
if (!in_array((int) $body['total_players'], $allowedPlayers, true)) {
$errors['total_players'] = 'Total players must be 2, 3, or 4';
}
}
if (!isset($body['player_names']) || $body['player_names'] === '' || $body['player_names'] === null) {
$errors['player_names'] = 'Player names is required';
}
if (count($errors) > 0) {
api_response('error', $errors, 'Validation errors', 400);
return;
}
$total_players = $body['total_players'];
$player_names = $body['player_names'];
$game = create_game_db($conn, ['total_players' => $total_players,'player_names' => $player_names]);
if (!$game) {
api_response('error', 'Failed to create game', 'Failed to create game', 500);
return;
}
api_response('success', $game, 'Game created', 200);
}
// get a game
function get_game($conn,$body)
{
$game_id = validate_game_id($conn, $body['game_id']);
if (!$game_id) {
api_response('error', 'Invalid game id', 'Invalid game id', 400);
return;
}
$game = get_game_db($conn, $game_id);
if (!$game) {
api_response('error', 'Game not found', 'Game not found', 404);
return;
}
$tokens = get_tokens_db($conn, $game_id);
$tokens_per_player = [];
if ($tokens) {
foreach ($tokens as $token) {
$player_number = $token['player_number'];
if (!isset($tokens_per_player[$player_number])) {
$tokens_per_player[$player_number] = [];
}
$tokens_per_player[$player_number][] = $token;
}
}
$players = get_players_db($conn, $game_id);
global $PLAYER_COLORS;
$players_data = [];
foreach ($players as $player) {
$player_number = $player['player_number'];
$players_data[] = [
'player_number' => $player_number,
'player_name' => $player['player_name'],
'color' => $PLAYER_COLORS[$player_number] ?? 'unknown',
'is_current_turn' => ((int) $game['current_turn'] === $player_number),
'tokens' => $tokens_per_player[$player_number] ?? [],
];
}
api_response('success', [
'game' => [
'id' => $game['id'],
'total_players' => $game['total_players'],
'current_turn' => $game['current_turn'],
'status' => $game['status'],
'winner' => $game['winner'] ? $game['winner'] : null,
'created_at' => $game['created_at'],
'players' => $players_data,
],
], 'Game state', 200);
}
function roll_dice($conn, $body)
{
$player = validate_player($conn, $body);
if (!$player) {
api_response('error', 'Invalid player', 'Invalid player', 400);
return;
}
$dice_value = rand(1, 6);
$dice_roll = create_dice_roll_db($conn, ['game_id' => $player['game_id'], 'player_number' => $player['player_number'], 'dice_value' => $dice_value]);
if (!$dice_roll) {
api_response('error', 'Failed to roll dice', 'Failed to roll dice', 500);
return;
}
api_response('success', [
'dice_roll' => $dice_roll,
'dice_value' => $dice_value,
], 'Dice rolled', 200);
}
function move_token($conn, $body, $dice_value = null)
{
global $PLAYER_START, $SAFE_SQUARES;
// validate request data
$errors = validate_required($body, ['game_id', 'player_number', 'token_number']);
if (!empty($errors)) {
api_response('error', $errors, 'Validation errors', 400);
return;
}
$game_id = validate_game_id($conn, $body['game_id']);
if (!$game_id) {
api_response('error', 'Invalid game id', 'Invalid game id', 400);
return;
}
$player = validate_player($conn, $body);
if (!$player) {
api_response('error', 'Invalid player', 'Invalid player', 400);
return;
}
$token_number = (int) $body['token_number'];
if ($dice_value === null) {
if (!isset($body['dice_value'])) {
api_response('error', 'Dice value is required', 'Dice value is required', 400);
return;
}
$dice_value = (int) $body['dice_value'];
}
// dice value must be between 1 and 6
if ($dice_value < 1 || $dice_value > 6) {
api_response('error', 'dice_value must be between 1 and 6', 'Invalid dice value', 422);
return;
}
// token number must be between 1 and 4
if ($token_number < 1 || $token_number > 4) {
api_response('error', 'token_number must be between 1 and 4', 'Invalid token number', 422);
return;
}
$game = get_game_db($conn, $game_id);
if (!$game) {
api_response('error', 'Game not found', 'Game not found', 404);
return;
}
// game must not be finished
if ($game['status'] === 'finished') {
api_response('error', 'Game already finished', 'Game already finished', 400);
return;
}
// current turn must be the player's turn
if ((int) $game['current_turn'] !== (int) $player['player_number']) {
$msg = "Not your turn! Player {$game['current_turn']}'s turn";
api_response('error', $msg, $msg, 403);
return;
}
$token = get_single_token_db($conn, $game_id, $player['player_number'], $token_number);
if (!$token) {
api_response('error', 'Token not found', 'Token not found', 404);
return;
}
// token must not be finished
if ((int) $token['is_finished'] === 1) {
api_response('error', 'Token already finished', 'Token already finished', 400);
return;
}
// get token from position
$from_position = (int) $token['position'];
$was_home = ((int) $token['is_home'] === 1); // token is in home
// if token is in home and dice value is not 6 then error
if ($was_home && $dice_value !== 6) {
api_response('error', 'You must roll a 6 to leave home', 'You must roll a 6 to leave home', 400);
return;
}
// if token is in home then move to start position
if ($was_home) {
$to_position = isset($PLAYER_START[$player['player_number']]) ? $PLAYER_START[$player['player_number']] : 1;
$move_type = 'enter';
} else {
$board_size = 52;
$to_position = $from_position + $dice_value;
// if to position is greater than board size then wrap around
if ($to_position > $board_size) {
$to_position = (($to_position - 1) % $board_size) + 1;
}
$move_type = 'move';
}
// check if to position is a safe square
$is_safe = in_array($to_position, $SAFE_SQUARES, true) ? 1 : 0;
$killed = false;
$killed_player = null;
$killed_token = null;
if (!$is_safe) {
// check if there is an opponent token on the to position
$opponent_token = get_token_on_position_db($conn, $game_id, $player['player_number'], $to_position);
if ($opponent_token) {
$killed = true;
$killed_player = $opponent_token['player_number'];
$killed_token = $opponent_token['token_number'];
send_token_home_db($conn, $opponent_token['id']);
$move_type = 'kill';
}
}
update_token_position_db($conn, $token['id'], $to_position, 0, 0, $is_safe);
create_move_db($conn, [
'game_id' => $game_id,
'player_number' => $player['player_number'],
'token_number' => $token_number,
'from_position' => $from_position,
'to_position' => $to_position,
'killed' => $killed ? 1 : 0,
]);
$is_finished = false;
// simple winner check: all 4 tokens of this player finished
$finished_tokens = count_finished_tokens_db($conn, $game_id, $player['player_number']);
if ($finished_tokens >= 4) {
$is_finished = true;
update_game_winner_db($conn, $game_id, $player['player_number']);
}
// update turn: if dice is not 6 and game not finished, move to next player
$extra_turn = ($dice_value === 6);
if (!$extra_turn && !$is_finished) {
$total_players = (int) $game['total_players'];
$current = (int) $game['current_turn'];
$next = $current + 1;
if ($next > $total_players) {
$next = 1;
}
update_game_turn_db($conn, $game_id, $next);
$game['current_turn'] = $next;
}
$move_result = [
'success' => true,
'message' => $killed ? 'Token moved and opponent killed' : 'Token moved',
'from_position' => $from_position,
'to_position' => $to_position,
'move_type' => $move_type,
'is_safe' => (bool) $is_safe,
'is_finished' => $is_finished,
'killed' => $killed,
'killed_player' => $killed_player,
'killed_token' => $killed_token,
];
$data = [
'move' => [
'player_number' => $player['player_number'],
'token_number' => $token_number,
'dice_value' => $dice_value,
'from_position' => $move_result['from_position'],
'to_position' => $move_result['to_position'],
'move_type' => $move_result['move_type'],
'is_safe' => $move_result['is_safe'],
'is_finished' => $move_result['is_finished'],
],
'kill' => null,
'winner' => $is_finished ? $player['player_number'] : ($game['winner'] ?: null),
'game_over' => $is_finished,
'extra_turn' => $extra_turn,
'updated_tokens' => get_player_tokens_db($conn, $game_id, $player['player_number']),
];
if ($move_result['killed']) {
$data['kill'] = [
'killed_player' => $move_result['killed_player'],
'killed_token' => $move_result['killed_token'],
];
}
api_response('success', $data, $move_result['message'], 200);
}