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controller.py
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199 lines (163 loc) · 4.28 KB
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import pygame
import sys
import sounds
class Holy_Spirit ():
def __init__ (self):
self.auto = True
self.k_space = False
self.stage1_flag = False
self.stage2_flag = True
self.flag = 0
self.left = False
self.right = False
self.up = False
self.down = False
self.k_1 = False
self.k_2 = False
self.k_3 = False
self.k_4 = False
self.k_n = False
self.k_e = False
self.k_i = False
self.k_c = False
self.k_q = False
self.button_up = True
self.clic = False
self.k_j = False
self.k_esc = False
self.e_cntrl = False
self.up_is = False
self.down_is = False
self.k_1_control = False
self.k_2_control = False
self.k_3_control = False
self.k_a = False
self.move_cntrl_a = False
# R = False
# L = False
# U = False
# D = False
# self.direction = [R,L,U,D]
self.current_location = ''
self.move_cntrl = False
self.e_lock = False
def control (self):
if self.k_esc == True:
sys.exit ()
for e in pygame.event.get ():
if e.type == pygame.QUIT:
sys.exit ()
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_SPACE:
self.k_space = True
if e.type == pygame.KEYUP:
if e.key == pygame.K_SPACE:
self.k_space = False
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_LEFT:
self.left = True
if self.move_cntrl_a == False:
self.move_cntrl = True
self.move_cntrl_a = True
if e.key == pygame.K_RIGHT:
self.right = True
if self.move_cntrl_a == False:
self.move_cntrl = True
self.move_cntrl_a = True
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_UP:
self.up = True
self.up_is = True
if self.move_cntrl_a == False:
self.move_cntrl = True
self.move_cntrl_a = True
if e.key == pygame.K_DOWN:
self.down = True
self.down_is = True
if self.move_cntrl_a == False:
self.move_cntrl = True
self.move_cntrl_a = True
if e.type == pygame.KEYUP:
if e.key == pygame.K_LEFT:
self.left = False
self.move_cntrl_a = False
if e.key == pygame.K_RIGHT:
self.right = False
self.move_cntrl_a = False
if e.type == pygame.KEYUP:
if e.key == pygame.K_UP:
self.up = False
self.up_is = False
self.move_cntrl_a = False
if e.key == pygame.K_DOWN:
self.down = False
self.down_is = False
self.move_cntrl_a = False
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_1 and self.k_1_control == False:
self.k_1 = True
self.k_1_control = True
self.clic = True
if e.key == pygame.K_2 and self.k_2_control == False:
self.k_2 = True
self.k_2_control = True
self.clic = True
if e.key == pygame.K_3 and self.k_3_control == False:
self.k_3 = True
self.k_3_control = True
self.clic = True
if e.key == pygame.K_4:
self.k_4 = True
if e.key == pygame.K_n:
self.k_n = True
if e.key == pygame.K_e and self.e_lock == False:
#self.e_cntrl = False
self.k_e = True
sounds.clic2.play()
self.e_lock = True
if e.key == pygame.K_i:
self.k_i = True
if e.key == pygame.K_a:
self.k_a = True
if e.key == pygame.K_c:
self.k_c = True
if e.key == pygame.K_j:
self.k_j = True
if e.key == pygame.K_q:
self.k_q = True
if e.key == pygame.K_ESCAPE:
self.k_esc = True
if e.type == pygame.KEYUP:
if e.key == pygame.K_1:
self.k_1 = False
self.button_up = True
self.k_1_control = False
if e.key == pygame.K_2:
self.k_2 = False
self.button_up = True
self.k_2_control = False
if e.key == pygame.K_3:
self.k_3 = False
self.button_up = True
self.k_3_control = False
if e.key == pygame.K_4:
self.k_4 = False
self.button_up = True
if e.key == pygame.K_n:
self.k_n = False
if e.key == pygame.K_e:
self.e_cntrl = True
self.k_e = False
self.e_lock = False
if e.key == pygame.K_i:
self.k_i = False
if e.key == pygame.K_a:
self.k_a = False
if e.key == pygame.K_c:
self.k_c = False
if e.key == pygame.K_j:
self.k_j = False
if e.key == pygame.K_q:
self.k_q = False
if e.key == pygame.K_ESCAPE:
self.k_esc = False