Skotty [FLSR], — 3:42 PM
Mobile friendliness could be a next focus
Josbyte [ROH], — 3:42 PM
And all I have is liberty ale, friend
Darkwind The Dark Duck — 3:42 PM
Anyway. Great idea, thank you. that moment was bothering me slightly too but i had no idea how to resolve it in a good way
Josbyte [ROH], — 3:42 PM
Or Cardamine, im hispanian
Skotty [FLSR], — 3:42 PM
We only take Fine Pilsner
Darkwind The Dark Duck — 3:43 PM
i was tortured for mobile friendliness by Treewyrm already and processed his requests, with making performance friendliness and font size friendliness for mobile.
What is exactly missing for mobile friendliness at your side?
Skotty [FLSR], — 3:43 PM
The map is more wide than my screen
Josbyte [ROH], — 3:44 PM
What about Rought Pilsner
Skotty [FLSR], — 3:44 PM
And so is the upper overencumberrd toolbar
Josbyte [ROH], — 3:44 PM
I can help design a sketch sometime
I have to do mobile views all the time for work
Darkwind The Dark Duck — 3:45 PM
mm. intentionally? isn't it making it easier to navigate on mobile when we see mobile full map even if it slightly goes to the right beyond the screen?
mobile screen is small and vertical. this trick helps it being slightly broader
Skotty [FLSR], — 3:46 PM
https://darklab8.github.io/fl-data-flsr/map.html
Image
Josbyte [ROH], — 3:46 PM
Image
Darkwind The Dark Duck — 3:46 PM
at my side toggling buttons should be bigger
Image
Skotty [FLSR], — 3:46 PM
That's sort of ugly and unusable
Josbyte [ROH], — 3:47 PM
I would first, the options up there? Give it on a hamburger menu for mobile, the whole map window resize it to screen size
The sirius background, maybe either remove on mobile or make it move along the map as you scroll around
Darkwind The Dark Duck — 3:47 PM
😇 any chance it would be with CSS configurations may be?
Josbyte [ROH], — 3:49 PM
I am not home right now but you have to check the @media rule for a screen of minus X in width and if so, the menu is hidden and instead create a modal that pops up in mobile where you can set the options and close it with they applied
That way it fits vertically, can see everything and apply
I think with that it will do a lot of good
Darkwind The Dark Duck — 3:50 PM
instead of media rule by width, it can be using Proportion of height/weight. if screen is vertical, then lets go mobile :]
Josbyte [ROH], — 3:50 PM
It works eitherway yeah
Same for search, hide the whole menu, have two buttons, one for filters, other for search, the search one opens a modal with a Search bar and a scrollable list fit to screen size and when click, it clooses the modals and sends you to the object
Darkwind The Dark Duck — 3:52 PM
if making the map in the size of a mobile screen it will be even less usable by order of magnitude
Because... map will be just too small for the object labels, and stuff to see smth
Everything will be overshadowing everything 🫠 in a big pile of objects
XxSARGExX [FLSR], — 3:53 PM
the toolbar should not be visible by standard on mobile devices, make just on button that toggles options, For mobile devices you need a way different UI than for Desktop
you could keep the map at full screen but by deafault centered and then make it zoomable and moveable
add a search icon and a menu icon somewhere at the top, if you click on it, it will opens your options tab or the search bar
Skotty [FLSR], — 3:55 PM
That's why dear god invented zooming
XxSARGExX [FLSR], — 3:56 PM
on mobile having slide in bars or popups is the common practice today
Skotty [FLSR], — 3:42 PM
Mobile friendliness could be a next focus
Josbyte [ROH], — 3:42 PM
And all I have is liberty ale, friend
Darkwind The Dark Duck — 3:42 PM
Anyway. Great idea, thank you. that moment was bothering me slightly too but i had no idea how to resolve it in a good way
Josbyte [ROH], — 3:42 PM
Or Cardamine, im hispanian
Skotty [FLSR], — 3:42 PM
We only take Fine Pilsner
Darkwind The Dark Duck — 3:43 PM
i was tortured for mobile friendliness by Treewyrm already and processed his requests, with making performance friendliness and font size friendliness for mobile.
What is exactly missing for mobile friendliness at your side?
Skotty [FLSR], — 3:43 PM
The map is more wide than my screen
Josbyte [ROH], — 3:44 PM
What about Rought Pilsner
Skotty [FLSR], — 3:44 PM
And so is the upper overencumberrd toolbar
Josbyte [ROH], — 3:44 PM
I can help design a sketch sometime
I have to do mobile views all the time for work
Darkwind The Dark Duck — 3:45 PM
mm. intentionally? isn't it making it easier to navigate on mobile when we see mobile full map even if it slightly goes to the right beyond the screen?
mobile screen is small and vertical. this trick helps it being slightly broader
Skotty [FLSR], — 3:46 PM
https://darklab8.github.io/fl-data-flsr/map.html
Image
Josbyte [ROH], — 3:46 PM
Image
Darkwind The Dark Duck — 3:46 PM
at my side toggling buttons should be bigger
Image
Skotty [FLSR], — 3:46 PM
That's sort of ugly and unusable
Josbyte [ROH], — 3:47 PM
I would first, the options up there? Give it on a hamburger menu for mobile, the whole map window resize it to screen size
The sirius background, maybe either remove on mobile or make it move along the map as you scroll around
Darkwind The Dark Duck — 3:47 PM
😇 any chance it would be with CSS configurations may be?
Josbyte [ROH], — 3:49 PM
I am not home right now but you have to check the @media rule for a screen of minus X in width and if so, the menu is hidden and instead create a modal that pops up in mobile where you can set the options and close it with they applied
That way it fits vertically, can see everything and apply
I think with that it will do a lot of good
Darkwind The Dark Duck — 3:50 PM
instead of media rule by width, it can be using Proportion of height/weight. if screen is vertical, then lets go mobile :]
Josbyte [ROH], — 3:50 PM
It works eitherway yeah
Same for search, hide the whole menu, have two buttons, one for filters, other for search, the search one opens a modal with a Search bar and a scrollable list fit to screen size and when click, it clooses the modals and sends you to the object
Darkwind The Dark Duck — 3:52 PM
if making the map in the size of a mobile screen it will be even less usable by order of magnitude
Because... map will be just too small for the object labels, and stuff to see smth
Everything will be overshadowing everything 🫠 in a big pile of objects
XxSARGExX [FLSR], — 3:53 PM
the toolbar should not be visible by standard on mobile devices, make just on button that toggles options, For mobile devices you need a way different UI than for Desktop
you could keep the map at full screen but by deafault centered and then make it zoomable and moveable
add a search icon and a menu icon somewhere at the top, if you click on it, it will opens your options tab or the search bar
Skotty [FLSR], — 3:55 PM
That's why dear god invented zooming
XxSARGExX [FLSR], — 3:56 PM
on mobile having slide in bars or popups is the common practice today