|
4 | 4 | #include <stdlib.h> |
5 | 5 |
|
6 | 6 | static vec3d vertices[] = { |
7 | | - {FX(0.0f), FX(0.0f), FX(0.0f), FX(1.0f)}, // 0 |
8 | | - {FX(0.0f), FX(1.0f), FX(0.0f), FX(1.0f)}, // 1 |
9 | | - {FX(1.0f), FX(1.0f), FX(0.0f), FX(1.0f)}, // 2 |
10 | | - {FX(1.0f), FX(0.0f), FX(0.0f), FX(1.0f)}, // 3 |
11 | | - {FX(1.0f), FX(1.0f), FX(1.0f), FX(1.0f)}, // 4 |
12 | | - {FX(1.0f), FX(0.0f), FX(1.0f), FX(1.0f)}, // 5 |
13 | | - {FX(0.0f), FX(1.0f), FX(1.0f), FX(1.0f)}, // 6 |
14 | | - {FX(0.0f), FX(0.0f), FX(1.0f), FX(1.0f)} // 7 |
| 7 | + {FX(-0.5f), FX(-0.5f), FX(-0.5f), FX(1.0f)}, // 0 |
| 8 | + {FX(-0.5f), FX(0.5f), FX(-0.5f), FX(1.0f)}, // 1 |
| 9 | + {FX(0.5f), FX(0.5f), FX(-0.5f), FX(1.0f)}, // 2 |
| 10 | + {FX(0.5f), FX(-0.5f), FX(-0.5f), FX(1.0f)}, // 3 |
| 11 | + {FX(0.5f), FX(0.5f), FX(0.5f), FX(1.0f)}, // 4 |
| 12 | + {FX(0.5f), FX(-0.5f), FX(0.5f), FX(1.0f)}, // 5 |
| 13 | + {FX(-0.5f), FX(0.5f), FX(0.5f), FX(1.0f)}, // 6 |
| 14 | + {FX(-0.5f), FX(-0.5f), FX(0.5f), FX(1.0f)} // 7 |
15 | 15 | }; |
16 | 16 |
|
17 | 17 | static vec2d texcoords[] = { |
|
0 commit comments