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CMakeLists.txt
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237 lines (189 loc) · 7.34 KB
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cmake_minimum_required(VERSION 3.28)
project(algine)
set(CMAKE_CXX_STANDARD 23)
message(VERBOSE "CMAKE_C_COMPILER: ${CMAKE_C_COMPILER}")
message(VERBOSE "CMAKE_CXX_COMPILER: ${CMAKE_CXX_COMPILER}")
set(ALGINE_SOURCE_DIR ${CMAKE_CURRENT_LIST_DIR} CACHE INTERNAL ALGINE_SOURCE_DIR)
if (UNIX)
add_compile_options(-fPIC)
endif()
if (CMAKE_BUILD_TYPE MATCHES Debug)
if (NOT MSVC)
message(STATUS "Algine debug mode - adding -g option")
add_compile_options("-g")
endif()
if (NOT DEFINED ALGINE_SECURE_OPERATIONS)
message(STATUS "Algine SOP set to ON")
set(ALGINE_SECURE_OPERATIONS ON)
endif()
elseif (CMAKE_BUILD_TYPE MATCHES Release)
message(STATUS "Algine release mode")
# should inline functions like bind(), unbind() etc
if (NOT MSVC)
add_compile_options("-flto")
endif()
if (NOT DEFINED ALGINE_SECURE_OPERATIONS)
message(STATUS "Algine SOP set to OFF")
set(ALGINE_SECURE_OPERATIONS OFF)
endif()
else()
message(FATAL_ERROR "CMAKE_BUILD_TYPE is ${CMAKE_BUILD_TYPE}\nBut you can choose only Debug or Release build type")
endif()
if (ALGINE_SECURE_OPERATIONS)
if (NOT DEFINED ALGINE_SOP_LEVEL)
set(ALGINE_SOP_LEVEL 0)
endif()
add_definitions(-DALGINE_SECURE_OPERATIONS)
add_definitions(-DALGINE_SOP_LEVEL=${ALGINE_SOP_LEVEL})
message(STATUS "Algine SOP level is ${ALGINE_SOP_LEVEL}")
endif()
# Qt
if (ALGINE_QT_PLATFORM)
find_package(QT NAMES Qt6 Qt5 COMPONENTS Widgets OpenGL REQUIRED)
find_package(Qt${QT_VERSION_MAJOR} COMPONENTS Widgets OpenGL REQUIRED)
set(CMAKE_AUTOMOC ON)
set(ALGINE_QT_LIBS
Qt${QT_VERSION_MAJOR}::Widgets
Qt${QT_VERSION_MAJOR}::OpenGL)
message(STATUS "Using Qt ${QT_VERSION_MAJOR}.${QT_VERSION_MINOR}")
endif()
include(cmake/deps.cmake)
# pack built-in glsl resources
include(cmake/GLSLResources.cmake)
glsl_pack_all()
# lua
function(build_lua_interp out_binary)
set(output_dir "${CMAKE_CURRENT_BINARY_DIR}/tools/lua_interp")
set(lua_interp_dir "${CMAKE_CURRENT_LIST_DIR}/tools/lua_interp")
execute_process(
COMMAND ${CMAKE_COMMAND} -E make_directory ${output_dir})
execute_process(
COMMAND ${CMAKE_COMMAND}
-B ${output_dir}
-G Ninja
-D CMAKE_C_COMPILER=${CMAKE_C_COMPILER}
-D CMAKE_CXX_COMPILER=${CMAKE_CXX_COMPILER}
-D DEPS_DIR=${ALGINE_DEPS_DIR}
WORKING_DIRECTORY ${lua_interp_dir})
execute_process(
COMMAND ${CMAKE_COMMAND} --build ${output_dir} --target lua_interp -- -j 4
WORKING_DIRECTORY ${lua_interp_dir})
set(${out_binary} "${output_dir}/lua_interp" PARENT_SCOPE)
endfunction()
if (NOT ALGINE_LUA_PATH)
message(STATUS "ALGINE_LUA_PATH is not specified, building lua_interp")
build_lua_interp(ALGINE_LUA_PATH)
message(STATUS "ALGINE_LUA_PATH=${ALGINE_LUA_PATH}")
endif()
file(READ src/common/core/lua/core.lua Lua_core_lua)
configure_file(src/common/core/lua/CoreLua.h.in src/common/core/lua/CoreLua.h)
set(SOLGEN_OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/src/solgen)
# include paths
set(PRIVATE_INCLUDES
src/common
${CMAKE_CURRENT_BINARY_DIR}/src/common/core/glsl-modules
${CMAKE_CURRENT_BINARY_DIR}/src/common/core/glsl-shaders
${CMAKE_CURRENT_BINARY_DIR}/src/common/core/painter
${CMAKE_CURRENT_BINARY_DIR}/src/common/core/lua
${assimp_SOURCE_DIR}/include
${freetype_SOURCE_DIR}/include
${pugixml_SOURCE_DIR}/src
${lua_SOURCE_DIR}/lua-5.4.4/include
${stb_image_SOURCE_DIR}
${stb_image_write_SOURCE_DIR}
${SOLGEN_OUTPUT_PATH})
set(PUBLIC_INCLUDES
${tulz_SOURCE_DIR}/include
${glm_SOURCE_DIR}
${sol2_SOURCE_DIR}/include
${nlohmann_json_SOURCE_DIR}
include/common)
if (ALGINE_QT_PLATFORM)
set(PRIVATE_INCLUDES ${PRIVATE_INCLUDES}
src/qt)
set(PUBLIC_INCLUDES ${PUBLIC_INCLUDES}
${glew_SOURCE_DIR}/include # TODO: mark PRIVATE in the future (see Texture.h)
include/qt)
elseif (NOT ANDROID)
set(PRIVATE_INCLUDES ${PRIVATE_INCLUDES}
src/desktop
${glfw_SOURCE_DIR}/include)
set(PUBLIC_INCLUDES ${PUBLIC_INCLUDES}
${glew_SOURCE_DIR}/include # TODO: mark PRIVATE in the future (see Texture.h)
include/desktop)
else()
set(PUBLIC_INCLUDES ${PUBLIC_INCLUDES}
${tulz_SOURCE_DIR}/android/include
include/android)
endif()
if (MSVC OR ANDROID)
set(PRIVATE_INCLUDES ${PRIVATE_INCLUDES} ${assimp_BINARY_DIR}/include)
endif()
# solgen
include(cmake/solgen.cmake)
solgen(ALGINE_SOLGEN_SOURCES)
# collect project sources
function(collectSources output headersPath sourcesPath)
file(GLOB_RECURSE files RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
"${headersPath}/*.h"
"${sourcesPath}/*.h"
"${sourcesPath}/*.cpp"
"${sourcesPath}/*.c")
set(${output} ${${output}} ${files} PARENT_SCOPE)
endfunction()
collectSources(ALGINE_CORE_SOURCES "include/common/algine/core" "src/common/core")
collectSources(ALGINE_STD_SOURCES "include/common/algine/std" "src/common/std")
collectSources(ALGINE_EXT_SOURCES "include/common/algine/ext" "src/common/ext")
set(ALGINE_CORE_SOURCES ${ALGINE_CORE_SOURCES}
${pugixml_SOURCE_DIR}/src/pugixml.cpp
src/common/core/glsl-modules/GLSLModules.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/common/core/glsl-modules/GLSLModules.h
src/common/core/glsl-shaders/GLSLShaders.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/common/core/glsl-shaders/GLSLShaders.h
src/common/core/painter/PainterShaders.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/common/core/painter/PainterShaders.h
src/common/core/lua/CoreLua.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/common/core/lua/CoreLua.h
src/common/internal/ConfigStrings.h
include/common/algine/platform.h
include/common/algine/types.h
include/common/algine/gl.h)
set(ALGINE_STD_SOURCES ${ALGINE_STD_SOURCES}
include/common/algine/constants/ShadowShader.h
include/common/algine/constants/QuadShader.h
include/common/algine/constants/CubemapShader.h)
if (ALGINE_QT_PLATFORM)
collectSources(ALGINE_QT_SOURCES "include/qt/algine" "src/qt")
elseif (NOT ANDROID)
collectSources(ALGINE_DESKTOP_SOURCES "include/desktop/algine" "src/desktop")
else()
collectSources(ALGINE_ANDROID_SOURCES "include/android/algine" "src/android")
endif()
add_library(algine
${ALGINE_CORE_SOURCES}
${ALGINE_STD_SOURCES}
${ALGINE_EXT_SOURCES}
${ALGINE_QT_SOURCES}
${ALGINE_DESKTOP_SOURCES}
${ALGINE_ANDROID_SOURCES}
${ALGINE_SOLGEN_SOURCES})
set_target_properties(algine PROPERTIES LINKER_LANGUAGE CXX)
target_include_directories(algine PRIVATE ${PRIVATE_INCLUDES})
target_include_directories(algine PUBLIC ${PUBLIC_INCLUDES})
# Qt definitions
if (ALGINE_QT_PLATFORM)
target_compile_definitions(algine PUBLIC ALGINE_QT_PLATFORM)
endif()
# export symbols
if (WIN32)
target_compile_definitions(algine PRIVATE ALGINE_BUILD_LIB)
endif()
# linking
if (ANDROID)
target_link_libraries(algine assimp android log GLESv3 EGL tulz freetype lua_static)
elseif (WIN32)
target_link_libraries(algine assimp ${GLEW_LIBRARY} glfw opengl32 tulz freetype lua_static ${ALGINE_QT_LIBS})
target_link_options(algine PRIVATE -Wl,-FORCE)
elseif (UNIX)
target_link_libraries(algine assimp ${GLEW_LIBRARY} glfw GL tulz freetype lua_static ${ALGINE_QT_LIBS})
endif()
# include some helpful scripts for Windows
if (WIN32)
include(cmake/win32/PostBuild.cmake)
endif()