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mainwindow.cpp
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123 lines (106 loc) · 3.92 KB
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#include "global.h"
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QSystemTrayIcon>
#include <QCloseEvent>
#include "statusindicator.h"
#include "view/clockview.h"
#include "advancedsettings.h"
#include "actionfactory.h"
void MainWindow::initDefaultMenu() {
connect(ActionFactory::actionShow(),SIGNAL(triggered()),this,SLOT(show()));
connect(ActionFactory::actionExit(),SIGNAL(triggered()),qApp,SLOT(quit()));
auto * menu = ActionFactory::defaultMenu();
menu->addAction(ActionFactory::actionPause());
menu->addAction(ActionFactory::actionStart());
menu->addAction(ActionFactory::actionStop());
menu->addSeparator();
menu->addAction(ActionFactory::actionSettings());
menu->addSeparator();
menu->addAction(ActionFactory::actionExit());
systemTrayIcon->setContextMenu(menu);
systemTrayIcon->show();
}
void MainWindow::initActions(){
ActionFactory::initialize(this);
connect(settings,SIGNAL(signalSizeChanged(int,int)),clock,SLOT(setSize(int,int)));
connect(settings,SIGNAL(signalColorChange(ClockState,QColor)),clock,SLOT(setColor(ClockState,QColor)));
connect(ui->actionAdvanced_Settings,SIGNAL(triggered()),ActionFactory::actionSettings(),SLOT(trigger()));
connect(ActionFactory::actionSettings(),SIGNAL(triggered()),settings,SLOT(show()));
connect(ActionFactory::actionStart(),SIGNAL(triggered()),SLOT(actionStart()));
connect(ActionFactory::actionPause(),SIGNAL(triggered()),SLOT(actionPause()));
connect(ActionFactory::actionStop(),SIGNAL(triggered()),SLOT(actionStop()));
}
MainWindow::MainWindow(QWidget *parent):
QMainWindow(parent),
ui(new Ui::MainWindow),
systemTrayIcon(new QSystemTrayIcon(Default::App::icon(),this)),
seconds(0),
clock(new ClockView(nullptr)),
settings(new AdvancedSettings(nullptr)),
state(WORK){
ui->setupUi(this);
initActions();
initDefaultMenu();
setState(WORK);
connect(settings,SIGNAL(signalColorChange(ClockState,QColor)),clock,SLOT(setColor(ClockState,QColor)));
connect(settings,SIGNAL(signalSizeChanged(int,int)),clock,SLOT(setSize(int,int)));
connect(clock,SIGNAL(startClicked()),SLOT(actionStart()));
connect(clock,SIGNAL(pauseClicked()),SLOT(actionPause()));
settings->loadSettings();
clock->show();
this->setWindowIcon(Default::App::icon());
this->setWindowTitle(Default::App::title());
startTimer(1000);
}
MainWindow::~MainWindow() {
delete ui;
delete systemTrayIcon;
}
void MainWindow::closeEvent(QCloseEvent *event) {
event->ignore();
this->hide();
}
void MainWindow::timerEvent(QTimerEvent *) {
if(state == WORK){
seconds++;
const quint64 h = floor(seconds / 3600);
const quint64 m = floor((seconds % 3600) / 60);
const quint64 s = floor(seconds % 60);
clock->setText(QString("%1:%2:%3").arg(h,3,10,QChar('0')).arg(m,2,10,QChar('0')).arg(s,2,10,QChar('0')));
}
}
void MainWindow::actionStart(){
if(state != WORK){
setState(WORK);
}
}
void MainWindow::actionPause(){
setState(PAUSE);
}
void MainWindow::actionStop(){
seconds = 0;
clock->setText("000:00:00");
setState(STOP);
}
void MainWindow::setState(ClockState state){
clock->setState(state);
this->state = state;
switch(state){
case WORK:
ActionFactory::actionStart()->setVisible(false);
ActionFactory::actionPause()->setVisible(true);
ActionFactory::actionStop()->setVisible(true);
break;
case PAUSE:
ActionFactory::actionStart()->setVisible(true);
ActionFactory::actionPause()->setVisible(false);
ActionFactory::actionStop()->setVisible(true);
break;
default:
ActionFactory::actionStart()->setVisible(true);
ActionFactory::actionPause()->setVisible(false);
ActionFactory::actionStop()->setVisible(false);
break;
}
}