-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathbot_scroll.go
More file actions
242 lines (187 loc) · 5.25 KB
/
bot_scroll.go
File metadata and controls
242 lines (187 loc) · 5.25 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
package wee
import (
"errors"
"math"
"math/rand"
"time"
"github.com/go-rod/rod"
"github.com/go-rod/rod/lib/input"
"github.com/go-rod/rod/lib/proto"
)
const (
_offsetToTop = 0.35
_scrollHeight = 1024
_longSleepChance = 0.05
_shortSleepChance = 0.15
_scrollUpChance = 0.9
)
var ErrElemShapeBox = errors.New("cannot get element box by shape.Box()")
// PressPageDown simulates pressing the Page Down key multiple times on the main document body.
// - It takes an integer parameter 'times' specifying the number of times to press Page Down.
// - It takes `html>body` as the element to perform page down
//
// Returns an error if the body element cannot be found or if the key press operation fails.
func (b *Bot) PressPageDown(times int) error {
elem, err := b.Elem("html>body", WithTimeout(PT60Sec))
if err != nil {
return err
}
return b.PressPageDownOnElem(elem, times)
}
func (b *Bot) PressPageDownOnElem(elem *rod.Element, times int) error {
for range times {
ka, _ := elem.Timeout(b.mediumTimeout).KeyActions()
if err := ka.Press(input.PageDown).Do(); err != nil {
return err
}
time.Sleep(200 * time.Millisecond) //nolint:mnd
}
return nil
}
// ScrollToElement just a do the best operation
func (b *Bot) ScrollToElement(elem *rod.Element, opts ...ElemOptionFunc) {
_ = b.scrollToElement(elem, opts...)
}
func (b *Bot) ScrollToElementE(elem *rod.Element, opts ...ElemOptionFunc) error {
return b.scrollToElement(elem, opts...)
}
func (b *Bot) scrollToElement(elem *rod.Element, opts ...ElemOptionFunc) error {
opt := ElemOptions{offsetToTop: _offsetToTop, steps: ShortScrollStep}
bindElemOptions(&opt, opts...)
shape, err := elem.Shape()
if err != nil {
return err
}
box := shape.Box()
if box == nil {
return ErrElemShapeBox
}
h := b.GetWindowInnerHeight()
scrollDistance := box.Y - h*opt.offsetToTop
// return b.Scroll(0.0, scrollDistance, opt.steps)
return b.ScrollLikeHuman(0, scrollDistance, opts...)
}
// Scroll Scroll with mouse.
func (b *Bot) Scroll(x, y float64, step int) error {
return b.page.Mouse.Scroll(x, y, step)
}
func (b *Bot) ScrollToElemDirectly(elem *rod.Element) error {
box, err := b.GetElemBox(elem)
if err != nil {
return err
}
return b.Scroll(0.0, box.Y, 1)
}
func (b *Bot) MustScrollToXY(x, y float64) {
b.page.Mouse.MustScroll(x, y)
}
func (b *Bot) MustScrollToTop() {
b.tryGetScrollHeight()
e := b.ScrollLikeHuman(0, -b.scrollHeight)
b.pie(e)
}
func (b *Bot) tryGetScrollHeight() {
height, err := b.GetScrollHeight()
if err != nil {
// if b.scrollHeight == 0 {
// b.pie(err)
// }
b.scrollHeight = _scrollHeight
} else {
b.scrollHeight = height - 100
}
}
func (b *Bot) MustScrollToBottom(opts ...ElemOptionFunc) {
e := b.ScrollToBottom(opts...)
b.pie(e)
}
func (b *Bot) ScrollToBottom(opts ...ElemOptionFunc) error {
b.tryGetScrollHeight()
return b.ScrollLikeHuman(0, b.scrollHeight, opts...)
}
// TryScrollToBottom just try scroll to bottom, error will be ignored.
func (b *Bot) TryScrollToBottom(opts ...ElemOptionFunc) {
_ = b.ScrollToBottom(opts...)
}
func (b *Bot) ScrollLikeHuman(offsetX, offsetY float64, opts ...ElemOptionFunc) error {
scroller := &ScrollAsHuman{
enabled: false,
longSleepChance: _longSleepChance,
shortSleepChance: _shortSleepChance,
scrollUpChance: _scrollUpChance,
}
opt := ElemOptions{scrollAsHuman: scroller, steps: MediumScrollStep}
bindElemOptions(&opt, opts...)
steps := opt.steps
enabled := opt.scrollAsHuman.enabled || opt.humanized
if !enabled || steps == 0 {
err := b.Scroll(offsetX, offsetY, steps)
SleepPT100Ms()
return err
}
tooSlowTimeoutSec := 60.0
totalScrolled := 0.0
totalOffsetNeeded := offsetY
base := offsetY / float64(steps)
if offsetY < 0 {
totalOffsetNeeded = math.Abs(totalOffsetNeeded)
}
startAt := time.Now()
const (
downPixel = 8
)
for totalScrolled < totalOffsetNeeded {
yNegative := false
// handle too slow scroll
cost := time.Since(startAt).Seconds()
if cost > tooSlowTimeoutSec {
err := b.Scroll(offsetX, totalOffsetNeeded-totalScrolled, 1)
SleepPT100Ms()
return err
}
chance := rand.Float64()
if chance < opt.scrollAsHuman.longSleepChance {
RandSleepNap()
continue
}
if chance < opt.scrollAsHuman.shortSleepChance {
SleepPT500Ms()
continue
}
distance := rand.Intn(downPixel) + int(base)
if chance > opt.scrollAsHuman.scrollUpChance {
yNegative = true
distance = rand.Intn(downPixel*2) + int(base)*2 //nolint:mnd
}
if v := totalOffsetNeeded - totalScrolled; int(v) < distance {
distance = int(v)
}
if yNegative {
distance = -distance
}
if e := b.Scroll(offsetX, float64(distance), steps); e != nil {
return e
}
totalScrolled += float64(distance)
}
return nil
}
func (b *Bot) GetWindowInnerHeight() float64 {
h := b.page.Timeout(b.shortTimeout).MustEval(`() => window.innerHeight`).Int()
// h := b.page.MustGetWindow().Height
return float64(h)
}
func (b *Bot) GetScrollHeight() (float64, error) {
res, err := b.page.Timeout(b.shortTimeout).Eval(`() => document.body.scrollHeight`)
if err != nil {
return 0, err
}
return res.Value.Num(), nil
}
func (b *Bot) GetElemBox(elem *rod.Element) (*proto.DOMRect, error) {
shape, err := elem.Shape()
if err != nil {
return nil, err
}
return shape.Box(), nil
}