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Updated the Keys.None xml description to align with other "none" implementations to avoid confusion. (MonoGame#9203)
# Summary It was repoted there was confusion regardind the description of `Keys.None` as it was different to other implementations. On review, this has now been updated to "No Key Set" which aligns with all other "None" enum definitions, including `Buttons.None` Resolves - MonoGame#7826
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MonoGame.Framework/Input/Keys.cs

Lines changed: 1 addition & 1 deletion
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@@ -10,7 +10,7 @@ namespace Microsoft.Xna.Framework.Input
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public enum Keys
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{
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/// <summary>
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/// Reserved.
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/// No key set.
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/// </summary>
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None = 0,
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/// <summary>

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