From 5bddf62503e85eeef59568ff1f8a1d967c5e0418 Mon Sep 17 00:00:00 2001 From: PretzelWeaver Date: Mon, 23 Feb 2026 14:09:07 -0500 Subject: [PATCH 1/2] Update english.dl --- localization/english.dl | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/localization/english.dl b/localization/english.dl index 84b1449..211f17a 100644 --- a/localization/english.dl +++ b/localization/english.dl @@ -18,7 +18,7 @@ english: button.menu.lang_select : "${name}" button.menu.exit : "Exit" button.menu.start : "Start" - button.menu.newgame : "New Campaign" + button.menu.newgame : "New campaign" button.menu.continue : "$(hud.turn)\n[808080]${time}[n]" button.menu.manual : "Manual" button.menu.credits : "Credits" @@ -31,18 +31,18 @@ english: tips.menu.restart_confirm : "[lbutton]Confirm to abandon current game" tips.menu.erasegame : "[lbutton]Erase current game\n - You can restart a new campaign from start" tips.menu.erasegame_confirm : "[lbutton]Confirm to erase current game" - tips.menu.exit : "[lbutton]Exit Game" - tips.menu.start : "[lbutton]Start Game" - tips.menu.newgame : "[lbutton]New Campaign" - tips.menu.continue : "[lbutton]Continue Campaign\n - $(hud.turn)" - tips.menu.manual : "[lbutton] Open game manual by default browser" - tips.menu.credits : "[lbutton] Show Credits" + tips.menu.exit : "[lbutton]Exit game" + tips.menu.start : "[lbutton]Start game" + tips.menu.newgame : "[lbutton]New campaign" + tips.menu.continue : "[lbutton]Continue campaign\n - $(hud.turn)" + tips.menu.manual : "[lbutton]Open game manual by default browser" + tips.menu.credits : "[lbutton]Show credits" tips.menu.cardlist : "[lbutton] Browse current deck\n - You can customize the names of the cards" tips.setup.homeworld : "[lbutton]Select [blue]${world}[n] as homeworld" tips.setup.invalid : "Please select $(card.type.world), this is ${type}" tips.setup.newworld : "[lbutton]Create a new [blue]$(card.type.world)[n] as homeworld\n - Because there's no $(card.type.world) in hand" tips.setup.newworld.invalid : "This is a ${type}, cannot be used as homeworld\n - Please create a new $(card.type.world)" - tips.evoke.action.choose : "[lbutton]Choose action [blue]${action}[n]\n - ${desc}\n" + tips.evoke.action.choose : "[lbutton]Take [blue]${action}[n] action\n - ${desc}\n" tips.evoke.action.unique : "Cannot perform [blue]${action}[n] action\n - ${action} action has already been performed in the action phase" tips.evoke.action.invalid : "Cannot perform [blue]${action}[n] action\n - ${desc}" tips.action.choose : "${evoke|}$(tips.evoke.action.choose)$(tips.explain)" @@ -54,7 +54,7 @@ english: tips.action.finish : " - End $(phase.action) phase\n - Enter $(phase.payment) phase" tips.action.map : "Galaxy map\n - Black [people] represents enemies\n - [blue]Blue[people][n] represents your population" tips.action.map.desc : "$(tips.grow.desc)" - tips.action.track : "Game progress tracks\n - $(hud.C.logo)Culture $(hud.M.logo)Might $(hud.S.logo)Stability $(hud.X.logo)Xenology\n - Should avoid [coin] falling to [cross]\n - Try to advance [coin] to [star]" + tips.action.track : "Civilization status tracks\n - $(hud.C.logo)Culture $(hud.M.logo)Might $(hud.S.logo)Stability $(hud.X.logo)Xeno relations\n - Should avoid [coin] falling to [cross]\n - Try to advance [coin] to [star]" tips.action.button_setting : "[lbutton]Game menu" tips.action.evoke : "[lbutton][blue]$(action.evoke)[n]$(card.type.civ)\n" tips.button.plan : "[lbutton]Create and keep a $(card.type.blank)\n - Specify the type of $(card.type.blank)\n - Discard all other hand cards\n$(tips.action.finish)" @@ -175,9 +175,9 @@ english: WONDER_SECTOR : "\n - There is a wonder : ${wonder}\n - ${effect}" BLACKHOLE : "Black Hole" SECTOR : "Sector ${sec}" - EMPTY_SECTOR : "Empty Sector" - FRIEND_SECTOR : "Sector you control [blue][people][n]x${people}" - HOSTILE_SECTOR : "Hostile sector [people]x${people}" + EMPTY_SECTOR : "Empty sector" + FRIEND_SECTOR : "Sector under your control [blue][people][n]x${people}" + HOSTILE_SECTOR : "Neutral sector [people]x${people}" tips.look.focus : "[lbutton][rbutton]Return to top of draw pile\n - This is the ${n}th card from the top of draw pile" tips.look.pile : "[lbutton]Look at top ${seen} cards of draw pile" tips.track.valid : "[lbutton]Move ${type} track back one space\n - ${effect}" @@ -278,7 +278,7 @@ english: desc.text.homeworld.tech.complete : "It represents a completed tech of your homeworld. To win the game, you should own least ${vic_tech} completed tech.\n\n$(desc.payment)\n\n${adv1}${adv2|}${adv3|}" desc.text.colony.world : "It represents a settled world in the sector [sector] [blue]${sector}[n], $(plant.era).\n\nIf there are wonders in the galaxy, you must have settled worlds for each wonder on the map (to a maximum ${vic_colony}) to win the game.\n\nThe colony is a backup for your homeworld. When your homeworld is lost, a colony can be your new homeworld.\n\nIn the phase $(phase.challenge), you can use this card to prevent a ${suit} type challenge, but you should discard it after that. Moreover, using the advancement effect is single use. If you trigger these effect , you should discard this card.\n\n${adv1}${adv2|}${adv3|}" desc.text.colony.world.complete : "$(desc.text.colony.world)" - desc.text.neutral.world : "It represents a neutral [planet] planet [blue]${name}[n] currently existing in sector [blue]${sector}[n], $(plant.era).\n\nOnce you control sector ${sector}, you can $(action.settle) to it.\n\nAfter successfully colonizing a neutral [planet] planet, you immediately gain a free [blue]$(action.power)[n] action and a [blue]$(action.advance)[n] action." + desc.text.neutral.world : "It represents [blue]${name}[n], a neutral [planet] world in sector [blue]${sector}[n]. $(plant.era).\n\nOnce you control sector ${sector}, you may $(action.settle) this world.\n\nAfter settling a neutral [planet] world, you may immediately take a free [blue]$(action.power)[n] and a free [blue]$(action.advance)[n] action for completing the conquest of a rival civilization." desc.text.neutral.world.complete : "$(desc.text.neutral.world)" desc.adv1:"• [blue]${adv1_name}[n] (advancement gained in era ${adv1_era}) can be used in [blue]${adv1_stage}[n] phase: ${adv1_desc}\n\n" desc.adv2:"• [blue]${adv2_name}[n] (advancement gained in era ${adv2_era}) can be used in [blue]${adv2_stage}[n] phase: ${adv2_desc}\n\n" @@ -289,7 +289,7 @@ english: desc.place.hand : "hand" desc.place.homeworld : "desktop homeworld area" desc.place.colony : "desktop colony area" - desc.place.neutral : "desktop neutral area" + desc.place.neutral : "neutral worlds line" desc.adv.multiple : "\n\nIf the card has multiple advancements that can be used in ${phase} phase, all of them can take effect. You can decide the order: use [rbutton] to switch the priority advancement effect." desc.adv.hand.tech : "This completed $(card.type.tech) has an advancement ${adv_name} gained in era ${adv_era}. Currently in ${phase} phase, you can discard this card to gain the advancement effect:\n\n${adv_desc}$(desc.adv.multiple)" desc.adv.desktop : "This card has advancement ${adv_name}. Currently in ${phase} phase, so you can trigger its corresponding effect:\n\n[blue]${adv_name}[n] ${adv_desc}$(desc.adv.multiple)" @@ -306,18 +306,18 @@ english: action.settle.detail : "Hand contains $(card.type.world) located in a sector you control, place this card in $(desc.place.colony)\n - You control the sector containing neutral planets, move corresponding $(card.type.world) from $(desc.place.neutral) to $(desc.place.colony)\n - Convert $(card.type.blank) in hand to $(card.type.world) located in a sector you control and place in $(desc.place.colony). Hand must contain no $(card.type.world)\n - Create a new $(card.type.world) located in a sector you control and place in $(desc.place.colony). Hand must contain no $(card.type.world) or $(card.type.blank)\n - If unable to place $(card.type.world) in a sector you control, cannot initiate $(action.settle) action" action.settle.desc.invalid : "No control over $(card.type.world) sector in hand" action.advance : "[skull]$(ADVANCE)" - action.advance.desc : "Advance [planet] planet or [tech] technology" - action.advance.detail : "Advance your homeworld or colonies once, or add a new $(card.type.tech) to homeworld, or advance an incomplete $(card.type.tech) in homeworld" + action.advance.desc : "Advance [planet] world or [tech] tech card" + action.advance.detail : "Add an advancement to your homeworld, or another world or $(card.type.tech) in your tableau. Alternatively, add an advancement to a card from the deck or to a newly generated tech card." action.grow : "[heart]$(GROW)" action.grow.desc : "Add 2 [people]" action.grow.desc.invalid : "No sectors available to add [people]" - action.grow.detail : "Add 2 [people] in sectors you control" + action.grow.detail : "Add 2 [people] to a single sector you control" action.battle : "[hand]$(BATTLE)" action.battle.desc : "Attack adjacent [sector]" action.battle.desc.safe : "No adjacent rivals, advance any [token]" action.battle.detail : "Select a sector you control and its adjacent rival sector, eliminate any number of your and rival [people] at 1:1 ratio. Number can be 0 or all. If you have no adjacent rival sectors, advance any [token] one space" action.expand : "[foot]$(EXPAND)" - action.expand.desc : "Send [people] to adjacent [sector]" + action.expand.desc : "Move [blue][people][n] to an adjacent [sector]" action.expand.detail : "Send at least one [people] to adjacent empty sectors\n - Destination has no enemies\n - Destination [people] not at limit\n - Cannot lose control of departure sector as a result" action.expand.desc.invalid : "No movable [blue][people][n] available" phase.setup : Setup From 597c28cfa0b40b4f83bc7bd6d5df158a793d1532 Mon Sep 17 00:00:00 2001 From: PretzelWeaver Date: Mon, 23 Feb 2026 14:44:10 -0500 Subject: [PATCH 2/2] Update english.dl --- localization/english.dl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/localization/english.dl b/localization/english.dl index 211f17a..df606f7 100644 --- a/localization/english.dl +++ b/localization/english.dl @@ -252,7 +252,7 @@ english: tips.challenge.desc : "[blue]Face Challenge[n] ${challenge_name}\n - ${challenge_desc}" tips.challenge.desc.track : "${track1} moves back ${dec1}, ${track2} moves back ${dec2}" tips.challenge.desc.trackrival : "${track} moves back ${dec}, randomly add [people]x${rival}" - tips.challenge.desc.newciv : "Add neutral planets, add [people]x${rival}" + tips.challenge.desc.newciv : "Add a neutral world with [people]x${rival}" tips.adv.S.choice : " - 1 $(adv.computation.name) 2 $(adv.engineering.name) 3 $(adv.communication.name)\n - 4 $(adv.weapons.name) 5 $(adv.industry.name) 6 $(adv.energy.name)" tips.adv.M.choice : " - 1 $(adv.art.name) 2 $(adv.leisure.name) 3 $(adv.philosophy.name)\n - 4 $(adv.literature.name) 5 $(adv.government.name) 6 $(adv.society.name)" tips.adv.R.choice : " - 1 $(adv.infrastructure.name) 2 $(adv.labor.name) 3 $(adv.machinery.name)\n - 4 $(adv.medicine.name) 5 $(adv.biology.name) 6 $(adv.genetics.name)"