Keyword: hold_input
hold_input attack <num>
hold_input backward <num>
hold_input cancel
hold_input forward <num>
hold_input inventory <num>
hold_input jump <num>
hold_input key ... <num>
hold_input left <num>
hold_input lock_cursor <num>
hold_input middle <num>
hold_input mouse_wheel_down <num>
hold_input mouse_wheel_up <num>
hold_input right <num>
hold_input sneak <num>
hold_input sprint <num>
hold_input strafe_left <num>
hold_input strafe_right <num>
hold_input unlock_cursor <num>
hold_input use <num>
(((hold_input)( (attack|use|forward|backward|strafe_left|strafe_right|jump|sprint|sneak|lock_cursor|unlock_cursor|left|right|middle|inventory|mouse_wheel_up|mouse_wheel_down))( (-?\d*(\.\d*)?)))|((hold_input)( (key))( (\S+))( (-?\d*(\.\d*)?)))|((hold_input)( (cancel))))# hold_input <input> <num>
# hold_input key ... <num>
# hold_input cancel