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DemoManager.cs
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53 lines (42 loc) · 1.16 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DemoManager : MonoBehaviour
{
public GameObject DeduceButton;
public GameObject DemoEndButton;
public InteractiveTextContainer ThoughtBubble;
public Thoughts DemoEndThought;
public static bool ViewedEndWarning = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if(PeachManager.UnlockedClueCount >= 2)
{
DeduceButton.GetComponent<Button>().interactable = true;
}
if (ViewedEndWarning)
{
DeduceButton.SetActive(false);
DemoEndButton.SetActive(true);
}
DemoEndButton.GetComponent<Button>().interactable = !ThoughtBubble.DialogueMode;
}
public void EndDemo()
{
if (ViewedEndWarning)
{
GameManager.ChangeScene(5);
}
else
{
ThoughtBubble.Think(DemoEndThought);
ViewedEndWarning = true;
}
}
}