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33 lines (26 loc) · 798 Bytes
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AudioManager.cs
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33 lines (26 loc) · 798 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioManager : MonoBehaviour
{
private AudioSource _audioSource;
private AssetStore _assetStore;
// Start is called before the first frame update
void Start()
{
_audioSource = GameObject.FindGameObjectWithTag("Player").GetComponent<AudioSource>();
_assetStore = GameObject.FindGameObjectWithTag("GameController").GetComponent<AssetStore>();
}
// Update is called once per frame
void Update()
{
}
public void PlayButtonClickSound()
{
_audioSource.PlayOneShot(_assetStore.ButtonClick);
}
public void PlaySound(AudioClip clip)
{
_audioSource.PlayOneShot(clip);
}
}