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math.js
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61 lines (45 loc) · 1.94 KB
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const MyMath = (function MyMathFactory(Math) {
const MyMath = {};
// degree/radian conversion constants
MyMath.toDeg = 180 / Math.PI;
MyMath.toRad = Math.PI / 180;
MyMath.halfPI = Math.PI / 2;
MyMath.twoPI = Math.PI * 2;
// Pythagorean Theorem distance calculation
MyMath.dist = (width, height) => {
return Math.sqrt(width * width + height * height);
};
// Pythagorean Theorem point distance calculation
// Same as above, but takes coordinates instead of dimensions.
MyMath.pointDist = (x1, y1, x2, y2) => {
const distX = x2 - x1;
const distY = y2 - y1;
return Math.sqrt(distX * distX + distY * distY);
};
// Returns the angle (in radians) of a 2D vector
MyMath.angle = (width, height) => ( MyMath.halfPI + Math.atan2(height, width) );
// Returns the angle (in radians) between two points
// Same as above, but takes coordinates instead of dimensions.
MyMath.pointAngle = (x1, y1, x2, y2) => ( MyMath.halfPI + Math.atan2(y2 - y1, x2 - x1) );
// Splits a speed vector into x and y components (angle needs to be in radians)
MyMath.splitVector = (speed, angle) => ({
x: Math.sin(angle) * speed,
y: -Math.cos(angle) * speed
});
// Generates a random number between min (inclusive) and max (exclusive)
MyMath.random = (min, max) => Math.random() * (max - min) + min;
// Generates a random integer between and possibly including min and max values
MyMath.randomInt = (min, max) => ((Math.random() * (max - min + 1)) | 0) + min;
// Returns a random element from an array, or simply the set of provided arguments when called
MyMath.randomChoice = function randomChoice(choices) {
if (arguments.length === 1 && Array.isArray(choices)) {
return choices[(Math.random() * choices.length) | 0];
}
return arguments[(Math.random() * arguments.length) | 0];
};
// Clamps a number between min and max values
MyMath.clamp = function clamp(num, min, max) {
return Math.min(Math.max(num, min), max);
};
return MyMath;
})(Math);