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main.cpp
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155 lines (138 loc) · 4.18 KB
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#include <SFML/Graphics.hpp>
#include <algorithm>
#include "GameApp.h"
#include "StartScreen.h"
#include "GameSFML.h"
using gui::StartScreen;
bool unlockedLevel = true;
bool unlockedEnergyTrack = false;
bool unlockedPortal = false;
bool unlockedPoints = false;
int main()
{
constexpr unsigned COLS = 40, ROWS = 30, SIDE = 240;
auto desk = sf::VideoMode::getDesktopMode();
unsigned deskW = desk.size.x;
unsigned deskH = desk.size.y;
unsigned cell = std::max(10u,
std::min( (deskW * 3 / 4 - SIDE) / COLS,
(deskH * 3 / 4) / ROWS ));
sf::RenderWindow window(
sf::VideoMode({ COLS * cell + SIDE, ROWS * cell }),
"Snake");
AppState state = AppState::StartMenu;
AppState nextState = AppState::StartMenu;
while (state != AppState::Exit && window.isOpen())
{
switch (state)
{
case AppState::StartMenu: {
StartScreen ss(window);
nextState = ss.run();
break;
}
case AppState::LevelMode: {
window.close();
GameSFML game(COLS, ROWS, cell);
AppState result = game.run();
if (result == AppState::EnergyTrackMode) {
unlockedEnergyTrack = true;
window.create(
sf::VideoMode({ COLS * cell + SIDE, ROWS * cell }),
"Snake");
nextState = AppState::EnergyTrackMode;
}
else if (result == AppState::LevelMode) {
window.create(
sf::VideoMode({ COLS * cell + SIDE, ROWS * cell }),
"Snake");
nextState = AppState::LevelMode;
}
else if (result == AppState::StartMenu) {
window.create(
sf::VideoMode({ COLS * cell + SIDE, ROWS * cell }),
"Snake");
nextState = AppState::StartMenu;
}
else {
nextState = AppState::Exit;
}
break;
}
case AppState::EnergyTrackMode: {
window.close();
GameSFML game(COLS, ROWS, cell);
AppState result = game.runEnergyTrackMode();
if (result == AppState::PortalMode) {
unlockedPortal = true;
window.create(
sf::VideoMode({ COLS * cell + SIDE, ROWS * cell }),
"Snake");
nextState = AppState::PortalMode;
}
else if (result == AppState::EnergyTrackMode) {
window.create(
sf::VideoMode({ COLS * cell + SIDE, ROWS * cell }),
"Snake");
nextState = AppState::EnergyTrackMode;
}
else if (result == AppState::StartMenu) {
window.create(
sf::VideoMode({ COLS * cell + SIDE, ROWS * cell }),
"Snake");
nextState = AppState::StartMenu;
}
else {
nextState = AppState::Exit;
}
break;
}
case AppState::PortalMode: {
window.close();
GameSFML game(COLS, ROWS, cell);
AppState result = game.runPortalMode();
if (result == AppState::ScoreMode) {
unlockedPoints = true;
window.create(
sf::VideoMode({ COLS * cell + SIDE, ROWS * cell }),
"Snake");
nextState = AppState::ScoreMode;
}
else if (result == AppState::PortalMode) {
window.create(
sf::VideoMode({ COLS * cell + SIDE, ROWS * cell }),
"Snake");
nextState = AppState::PortalMode;
}
else if (result == AppState::StartMenu) {
window.create(
sf::VideoMode({ COLS * cell + SIDE, ROWS * cell }),
"Snake");
nextState = AppState::StartMenu;
}
else {
nextState = AppState::Exit;
}
break;
}
case AppState::ScoreMode: {
window.close();
GameSFML game(COLS, ROWS, cell);
AppState result = game.runScoreMode();
if (result == AppState::StartMenu) {
window.create(
sf::VideoMode({ COLS * cell + SIDE, ROWS * cell }),
"Snake");
nextState = AppState::StartMenu;
} else {
nextState = AppState::Exit;
}
break;
}
default:
nextState = AppState::Exit;
}
state = nextState;
}
return 0;
}