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Unity-ML-game-ComputerVision-.sln
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21 lines (21 loc) · 1.01 KB
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{ee7b4d49-4fc2-2914-4fe2-ab7c38787c8f}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{87aed4d1-e8ea-65b9-f648-2bad6b54e3cc}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{ee7b4d49-4fc2-2914-4fe2-ab7c38787c8f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ee7b4d49-4fc2-2914-4fe2-ab7c38787c8f}.Debug|Any CPU.Build.0 = Debug|Any CPU
{87aed4d1-e8ea-65b9-f648-2bad6b54e3cc}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{87aed4d1-e8ea-65b9-f648-2bad6b54e3cc}.Debug|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal