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CMakeLists.txt
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142 lines (138 loc) · 5.57 KB
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cmake_minimum_required(VERSION 3.30)
project(BeEngineGL)
set(CMAKE_CXX_STANDARD 20)
add_executable(BeEngineGL
Source/main.cpp
Source/Core/Application.cpp
Source/Core/Application.h
Source/Core/Graphics/Renderer.cpp
Source/Core/Graphics/Renderer.h
Source/Core/Graphics/ShaderProgram.cpp
Source/Core/Graphics/ShaderProgram.h
Source/Core/Graphics/Shader.cpp
Source/Core/Graphics/Shader.h
Source/Core/ObjectComponents/ModelComponent.cpp
Source/Core/ObjectComponents/ModelComponent.h
Source/Core/Math/Transform.cpp
Source/Core/Math/Transform.h
Source/Core/Math/Location.cpp
Source/Core/Math/Location.h
Source/Core/Math/Rotation.cpp
Source/Core/Math/Rotation.h
Source/Core/Math/Scale.cpp
Source/Core/Math/Scale.h
Source/Core/Level.cpp
Source/Core/Level.h
Source/Core/Graphics/Window.cpp
Source/Core/Graphics/Window.h
Source/Core/Controllers/Controller.cpp
Source/Core/Controllers/Controller.h
Source/Core/Events/InputManager.cpp
Source/Core/Events/InputManager.h
Source/Core/Events/EventArgs.cpp
Source/Core/Events/EventArgs.h
Source/Core/Events/KeyboardKeyEventArgs.cpp
Source/Core/Events/KeyboardKeyEventArgs.h
Source/Game/TestLevel.cpp
Source/Game/TestLevel.h
Source/Core/GameLoop.cpp
Source/Core/GameLoop.h
Source/Core/logger.c
Source/Core/logger.h
Source/Core/ObjectComponents/CameraComponent.cpp
Source/Core/ObjectComponents/CameraComponent.h
Source/Core/Objects/GameObject.cpp
Source/Core/Objects/GameObject.h
Source/App.cpp
Source/App.h
Source/Core/Events/MouseKeyEventArgs.cpp
Source/Core/Events/MouseKeyEventArgs.h
Source/Core/ObjectComponents/GameObjectComponent.cpp
Source/Core/ObjectComponents/GameObjectComponent.h
Source/Core/Controllers/PlayerController.cpp
Source/Core/Controllers/PlayerController.h
Source/Core/Events/EventDispatcher.cpp
Source/Core/Events/EventDispatcher.h
Source/Core/Objects/Character/Character.cpp
Source/Core/Objects/Character/Character.h
Source/Core/Objects/Character/PlayerCharacter.cpp
Source/Core/Objects/Character/PlayerCharacter.h
Source/Core/Interfaces/ICoreEvents.cpp
Source/Core/Interfaces/ICoreEvents.h
Source/Core/Interfaces/IKeyEvents.cpp
Source/Core/Interfaces/IKeyEvents.h
Source/Core/MovementMode.h
Source/Core/Interfaces/IDisposable.cpp
Source/Core/Interfaces/IDisposable.h
Source/Game/MonkeyLevel.cpp
Source/Game/MonkeyLevel.h
Source/Game/BallsLevel.cpp
Source/Game/BallsLevel.h
Source/Core/Graphics/ShaderInfo.cpp
Source/Core/Graphics/ShaderInfo.h
Source/Core/ObjectComponents/LightComponent.cpp
Source/Core/ObjectComponents/LightComponent.h
Source/Core/Graphics/Model.cpp
Source/Core/Graphics/Model.h
Source/Core/Math/Vector3.cpp
Source/Core/Math/Vector3.h
Source/Core/Graphics/Light.h
Source/Libs/tiny_obj_loader.h
Source/Resources/Assets/Models/MOD_F1.h
Source/Libs/stb_image.h
Source/Resources/Assets/Models/MOD_Plane.h
Source/Resources/Assets/Models/Shrek/MOD_Shrek.h
Source/Resources/Assets/Models/Shrek/MOD_Fiona.h
Source/Resources/Assets/Models/Shrek/MOD_Toilet.h
Source/Core/Graphics/SkyBox/SkyBoxModel.cpp
Source/Core/Graphics/SkyBox/SkyBoxModel.h
Source/Resources/Assets/Models/MOD_SkyBox.h
Source/Core/Graphics/SkyBox/SkyBoxShaderProgram.cpp
Source/Core/Graphics/SkyBox/SkyBoxShaderProgram.h
Source/Game/SolarSystemLevel.cpp
Source/Game/SolarSystemLevel.h
Source/Resources/Assets/Models/MOD_login_pav0531.h
Source/Core/Graphics/CubeMap.h
Source/Resources/Assets/Models/MOD_Sphere.h
Source/Core/Graphics/Material/Material.cpp
Source/Core/Graphics/Material/Material.h
Source/Core/Graphics/Material/MaterialParameter.cpp
Source/Core/Graphics/Material/MaterialParameter.h
Source/Core/Graphics/Material/Texture.cpp
Source/Core/Graphics/Material/Texture.h
Source/Resources/Assets/Models/Shrek/MAT_Shrek.h
Source/Resources/Assets/Models/Shrek/TEX_Shrek.h
Source/Resources/Assets/Textures/TEX_Default.h
Source/Core/Graphics/Material/MaterialData.h
Source/Core/ObjectComponents/SplineComponent.cpp
Source/Core/ObjectComponents/SplineComponent.h
Source/Core/Math/CurvePoint.h
Source/Game/WhackMoleLevel.cpp
Source/Game/WhackMoleLevel.h
)
add_custom_target(copyResources
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_LIST_DIR}/copyResources.cmake
)
add_dependencies(BeEngineGL copyResources)
find_package(glm CONFIG REQUIRED)
find_package(GLEW REQUIRED)
target_include_directories(BeEngineGL PRIVATE
/opt/homebrew/include
${CMAKE_SOURCE_DIR}/vendor
${CMAKE_SOURCE_DIR}/Source
)
if (APPLE)
target_link_directories(BeEngineGL PRIVATE /opt/homebrew/lib)
target_compile_definitions(BeEngineGL PRIVATE GL_SILENCE_DEPRECATION)
target_link_libraries(BeEngineGL
glfw
"-framework OpenGL"
"-framework Cocoa"
"-framework IOKit"
"-framework CoreVideo"
"-lGLEW"
)
set_source_files_properties(Source/Core/UI/imgui_impl_metal.cpp PROPERTIES
LANGUAGE CXX
)
endif ()