Hello, I've been using bepu for a few years now. However I recently have had to diagnose an issue in my project, so I looked to reproduce it in the demos which I'm familiar with.
However, I had to change the rate from 1/60 to 1/120 to match my settings. This completely slows down the CarDemo for example. So I assume there are still some assumptions about being 60hz around the demos project, but I couldn't figure it out myself. I did see a hard-coded 60 for the framerate debugger as well, but that didn't solve the issue.
So I'm just making this issue to bring awareness that the demos can use more access to the actual tickrate somewhere, so it can be easily changed via the one constant
Hello, I've been using bepu for a few years now. However I recently have had to diagnose an issue in my project, so I looked to reproduce it in the demos which I'm familiar with.
However, I had to change the rate from 1/60 to 1/120 to match my settings. This completely slows down the CarDemo for example. So I assume there are still some assumptions about being 60hz around the demos project, but I couldn't figure it out myself. I did see a hard-coded 60 for the framerate debugger as well, but that didn't solve the issue.
So I'm just making this issue to bring awareness that the demos can use more access to the actual tickrate somewhere, so it can be easily changed via the one constant