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CommandBuffer.cpp
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360 lines (295 loc) · 13.7 KB
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#include "CommandBuffer.h"
void CommandBuffer::BeginCommandBuffer(const VkCommandBufferBeginInfo* pBeginInfo)
{
vkBeginCommandBuffer(handle, pBeginInfo);
}
void CommandBuffer::EndCommandBuffer()
{
vkEndCommandBuffer(handle);
}
void CommandBuffer::ResetCommandBuffer(VkCommandBufferResetFlags flags)
{
vkResetCommandBuffer(handle, flags);
}
void CommandBuffer::BindPipeline(VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline)
{
vkCmdBindPipeline(handle, pipelineBindPoint, pipeline);
}
void CommandBuffer::SetViewport(uint firstViewport, uint viewportCount, const VkViewport* pViewports)
{
vkCmdSetViewport(handle, firstViewport, viewportCount, pViewports);
}
void CommandBuffer::SetScissor(uint firstScissor, uint scissorCount, const VkRect2D* pScissors)
{
vkCmdSetScissor(handle, firstScissor, scissorCount, pScissors);
}
void CommandBuffer::SetLineWidth(float lineWidth)
{
vkCmdSetLineWidth(handle, lineWidth);
}
void CommandBuffer::SetDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor)
{
vkCmdSetDepthBias(handle, depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor);
}
void CommandBuffer::SetBlendConstants(const float blendConstants[4])
{
vkCmdSetBlendConstants(handle, blendConstants);
}
void CommandBuffer::SetDepthBounds(float minDepthBounds, float maxDepthBounds)
{
vkCmdSetDepthBounds(handle, minDepthBounds, maxDepthBounds);
}
void CommandBuffer::SetStencilCompareMask(VkStencilFaceFlags faceMask, uint compareMask)
{
vkCmdSetStencilCompareMask(handle, faceMask, compareMask);
}
void CommandBuffer::SetStencilWriteMask(VkStencilFaceFlags faceMask, uint writeMask)
{
vkCmdSetStencilWriteMask(handle, faceMask, writeMask);
}
void CommandBuffer::SetStencilReference(VkStencilFaceFlags faceMask, uint reference)
{
vkCmdSetStencilReference(handle, faceMask, reference);
}
void CommandBuffer::BindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint firstSet, uint descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint dynamicOffsetCount, const uint* pDynamicOffsets)
{
vkCmdBindDescriptorSets(handle, pipelineBindPoint, layout, firstSet, descriptorSetCount, pDescriptorSets, dynamicOffsetCount, pDynamicOffsets);
}
void CommandBuffer::BindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType)
{
vkCmdBindIndexBuffer(handle, buffer, offset, indexType);
}
void CommandBuffer::BindVertexBuffers(uint firstBinding, uint bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets)
{
vkCmdBindVertexBuffers(handle, firstBinding, bindingCount, pBuffers, pOffsets);
}
void CommandBuffer::Draw(uint vertexCount, uint instanceCount, uint firstVertex, uint firstInstance)
{
vkCmdDraw(handle, vertexCount, instanceCount, firstVertex, firstInstance);
}
void CommandBuffer::DrawIndexed(uint indexCount, uint instanceCount, uint firstIndex, int32_t vertexOffset, uint firstInstance)
{
vkCmdDrawIndexed(handle, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
}
void CommandBuffer::DrawIndirect(VkBuffer buffer, VkDeviceSize offset, uint drawCount, uint stride)
{
vkCmdDrawIndirect(handle, buffer, offset, drawCount, stride);
}
void CommandBuffer::DrawIndexedIndirect(VkBuffer buffer, VkDeviceSize offset, uint drawCount, uint stride)
{
vkCmdDrawIndexedIndirect(handle, buffer, offset, drawCount, stride);
}
void CommandBuffer::Dispatch(uint groupCountX, uint groupCountY, uint groupCountZ)
{
vkCmdDispatch(handle, groupCountX, groupCountY, groupCountZ);
}
void CommandBuffer::DispatchIndirect(VkBuffer buffer, VkDeviceSize offset)
{
vkCmdDispatchIndirect(handle, buffer, offset);
}
void CommandBuffer::CopyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, uint regionCount, const VkBufferCopy* pRegions)
{
vkCmdCopyBuffer(handle, srcBuffer, dstBuffer, regionCount, pRegions);
}
void CommandBuffer::CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint regionCount, const VkImageCopy* pRegions)
{
vkCmdCopyImage(handle, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions);
}
void CommandBuffer::BlitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint regionCount, const VkImageBlit* pRegions, VkFilter filter)
{
vkCmdBlitImage(handle, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions, filter);
}
void CommandBuffer::CopyBufferToImage(VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint regionCount, const VkBufferImageCopy* pRegions)
{
vkCmdCopyBufferToImage(handle, srcBuffer, dstImage, dstImageLayout, regionCount, pRegions);
}
void CommandBuffer::CopyImageToBuffer(VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint regionCount, const VkBufferImageCopy* pRegions)
{
vkCmdCopyImageToBuffer(handle, srcImage, srcImageLayout, dstBuffer, regionCount, pRegions);
}
void CommandBuffer::UpdateBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData)
{
vkCmdUpdateBuffer(handle, dstBuffer, dstOffset, dataSize, pData);
}
void CommandBuffer::FillBuffer(VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint data)
{
vkCmdFillBuffer(handle, dstBuffer, dstOffset, size, data);
}
void CommandBuffer::ClearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint rangeCount, const VkImageSubresourceRange* pRanges)
{
vkCmdClearColorImage(handle, image, imageLayout, pColor, rangeCount, pRanges);
}
void CommandBuffer::ClearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint rangeCount, const VkImageSubresourceRange* pRanges)
{
vkCmdClearDepthStencilImage(handle, image, imageLayout, pDepthStencil, rangeCount, pRanges);
}
void CommandBuffer::ClearAttachments(uint attachmentCount, const VkClearAttachment* pAttachments, uint rectCount, const VkClearRect* pRects)
{
vkCmdClearAttachments(handle, attachmentCount, pAttachments, rectCount, pRects);
}
void CommandBuffer::ResolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint regionCount, const VkImageResolve* pRegions)
{
vkCmdResolveImage(handle, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions);
}
void CommandBuffer::SetEvent(VkEvent event, VkPipelineStageFlags stageMask)
{
vkCmdSetEvent(handle, event, stageMask);
}
void CommandBuffer::ResetEvent(VkEvent event, VkPipelineStageFlags stageMask)
{
vkCmdResetEvent(handle, event, stageMask);
}
void CommandBuffer::WaitEvents(uint eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers)
{
vkCmdWaitEvents(handle, eventCount, pEvents, srcStageMask, dstStageMask, memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers);
}
void CommandBuffer::PipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers)
{
vkCmdPipelineBarrier(handle, srcStageMask, dstStageMask, dependencyFlags, memoryBarrierCount, pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers);
}
void CommandBuffer::BeginQuery(VkQueryPool queryPool, uint query, VkQueryControlFlags flags)
{
vkCmdBeginQuery(handle, queryPool, query, flags);
}
void CommandBuffer::EndQuery(VkQueryPool queryPool, uint query)
{
vkCmdEndQuery(handle, queryPool, query);
}
void CommandBuffer::ResetQueryPool(VkQueryPool queryPool, uint firstQuery, uint queryCount)
{
vkCmdResetQueryPool(handle, queryPool, firstQuery, queryCount);
}
void CommandBuffer::WriteTimestamp(VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint query)
{
vkCmdWriteTimestamp(handle, pipelineStage, queryPool, query);
}
void CommandBuffer::CopyQueryPoolResults(VkQueryPool queryPool, uint firstQuery, uint queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags)
{
vkCmdCopyQueryPoolResults(handle, queryPool, firstQuery, queryCount, dstBuffer, dstOffset, stride, flags);
}
void CommandBuffer::PushConstants(VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint offset, uint size, const void* pValues)
{
vkCmdPushConstants(handle, layout, stageFlags, offset, size, pValues);
}
void CommandBuffer::BeginRenderPass(const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents)
{
vkCmdBeginRenderPass(handle, pRenderPassBegin, contents);
}
void CommandBuffer::NextSubpass(VkSubpassContents contents)
{
vkCmdNextSubpass(handle, contents);
}
void CommandBuffer::EndRenderPass()
{
vkCmdEndRenderPass(handle);
}
void CommandBuffer::ExecuteCommands(uint commandBufferCount, const VkCommandBuffer* pCommandBuffers)
{
vkCmdExecuteCommands(handle, commandBufferCount, pCommandBuffers);
}
void CommandBuffer::InsertImageMemoryBarrier(VkImage image, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkImageSubresourceRange subresourceRange)
{
VkImageMemoryBarrier imageMemoryBarrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.srcAccessMask = srcAccessMask;
imageMemoryBarrier.dstAccessMask = dstAccessMask;
imageMemoryBarrier.oldLayout = oldImageLayout;
imageMemoryBarrier.newLayout = newImageLayout;
imageMemoryBarrier.image = image;
imageMemoryBarrier.subresourceRange = subresourceRange;
PipelineBarrier(srcStageMask, dstStageMask, 0, 0, 0, 0, 0, 1, &imageMemoryBarrier);
}
void CommandBuffer::CopyTexture(VkBuffer src, VkImage image, unsigned width, unsigned height)
{
VkImageSubresourceRange subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT };
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresourceRange.levelCount = 1;
subresourceRange.layerCount = 1;
InsertImageMemoryBarrier(image, 0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
subresourceRange);
// Copy the first mip of the chain, remaining mips will be generated
VkBufferImageCopy bufferCopyRegion = { 0 };
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = 0;
bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = width;
bufferCopyRegion.imageExtent.height = height;
bufferCopyRegion.imageExtent.depth = 1;
CopyBufferToImage(src, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bufferCopyRegion);
InsertImageMemoryBarrier(image,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
subresourceRange);
}
void CommandBuffer::GenerateMips(uint mip, uint width, uint height, VkImage image)
{
VkImageSubresourceRange subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT };
subresourceRange.levelCount = mip;
subresourceRange.layerCount = 1;
for (uint i = 1; i < mip; ++i)
{
VkImageBlit imageBlit = { };
imageBlit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageBlit.srcSubresource.layerCount = 1;
imageBlit.srcSubresource.mipLevel = i - 1;
imageBlit.srcOffsets[1].x = std::max((uint)(width >> (i - 1)), 1u);
imageBlit.srcOffsets[1].y = std::max((uint)(height >> (i - 1)), 1u);
imageBlit.srcOffsets[1].z = 1;
imageBlit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageBlit.dstSubresource.layerCount = 1;
imageBlit.dstSubresource.mipLevel = i;
imageBlit.dstOffsets[1].x = std::max((uint)(width >> i), 1u);
imageBlit.dstOffsets[1].y = std::max((uint)(height >> i), 1u);
imageBlit.dstOffsets[1].z = 1;
VkImageSubresourceRange mipSubRange = { VK_IMAGE_ASPECT_COLOR_BIT };
mipSubRange.baseMipLevel = i;
mipSubRange.levelCount = 1;
mipSubRange.layerCount = 1;
InsertImageMemoryBarrier(image,
0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
mipSubRange);
BlitImage(image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&imageBlit,
VK_FILTER_LINEAR);
InsertImageMemoryBarrier(image,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
mipSubRange);
}
InsertImageMemoryBarrier(image,
VK_ACCESS_TRANSFER_READ_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
subresourceRange);
}
void CommandBuffer::PushDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites)
{
VkEXTFN::PushDescriptorSet(handle, pipelineBindPoint, layout, set, descriptorWriteCount, pDescriptorWrites);
}