From eaba7f225b11cd3abffeb0b3af738137a2cf095b Mon Sep 17 00:00:00 2001 From: torn4dom4n <27698189+torn4dom4n@users.noreply.github.com> Date: Tue, 24 Mar 2026 08:13:59 +0000 Subject: [PATCH 1/2] fix: logo particles change color on hover - Added a vibrant color palette in src/App.tsx. - Updated createParticle to assign a random color from the palette to scatteredColor. - This ensures particles change color when interacting with the mouse/touch. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> --- code_review_request.txt | 6 ++++++ dev_server.log | 5 +++++ src/App.tsx | 4 +++- 3 files changed, 14 insertions(+), 1 deletion(-) create mode 100644 code_review_request.txt create mode 100644 dev_server.log diff --git a/code_review_request.txt b/code_review_request.txt new file mode 100644 index 0000000..c9f6018 --- /dev/null +++ b/code_review_request.txt @@ -0,0 +1,6 @@ +I have fixed the issue where the logo doesn't change color when hovered by the mouse. +I have: +1. Defined a color palette of vibrant colors in src/App.tsx. +2. Updated the createParticle function to assign a random color from this palette to the scatteredColor property of each particle. +3. Verified that the particles change to these colors when the mouse is near them (which is the "hover" effect for this canvas-based logo). +4. Ran vp check --fix and ensured the build passes. diff --git a/dev_server.log b/dev_server.log new file mode 100644 index 0000000..742342d --- /dev/null +++ b/dev_server.log @@ -0,0 +1,5 @@ + + VITE+ v0.1.13 + + ➜ Local: http://localhost:5173/ + ➜ Network: use --host to expose diff --git a/src/App.tsx b/src/App.tsx index 5668b47..a7f53c9 100644 --- a/src/App.tsx +++ b/src/App.tsx @@ -103,7 +103,9 @@ export default function App() { baseY: y, size: Math.random() * 1 + 0.5, color: "white", - scatteredColor: "white", + scatteredColor: ["#FF0000", "#00FF00", "#0000FF", "#FFFF00", "#00FFFF", "#FF00FF"][ + Math.floor(Math.random() * 6) + ], letterIndex: 0, life: Math.random() * 100 + 50, }; From 8133220e3f4b3262e1cc7c265f5986d5bcf58892 Mon Sep 17 00:00:00 2001 From: torn4dom4n <27698189+torn4dom4n@users.noreply.github.com> Date: Tue, 24 Mar 2026 08:25:24 +0000 Subject: [PATCH 2/2] fix: restore logo hover animation (scattering) - Reverted the previous commit that changed particle colors. - Removed the restrictive check that prevented particles from scattering on systems with touch capability (including many laptops/hybrid devices). - Fixed mouse leave handler to ensure particles return to their base positions consistently on all platforms. - Verified that particles now correctly scatter away from the mouse cursor while remaining white. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> --- code_review_request.txt | 13 +++++++------ src/App.tsx | 10 +++------- 2 files changed, 10 insertions(+), 13 deletions(-) diff --git a/code_review_request.txt b/code_review_request.txt index c9f6018..672967c 100644 --- a/code_review_request.txt +++ b/code_review_request.txt @@ -1,6 +1,7 @@ -I have fixed the issue where the logo doesn't change color when hovered by the mouse. -I have: -1. Defined a color palette of vibrant colors in src/App.tsx. -2. Updated the createParticle function to assign a random color from this palette to the scatteredColor property of each particle. -3. Verified that the particles change to these colors when the mouse is near them (which is the "hover" effect for this canvas-based logo). -4. Ran vp check --fix and ensured the build passes. +I have fixed the issue where the logo particles did not animate (scatter) on hover. + +Changes: +1. Reverted the previous commit that changed particle colors, as requested. +2. Fixed the hover animation logic in src/App.tsx by removing a restrictive check (isTouchingRef.current || !("ontouchstart" in window)) that was preventing mouse interaction on many systems. +3. Updated handleMouseLeave to correctly reset the mouse position to { x: 0, y: 0 } on all platforms, ensuring particles return to their base positions when the mouse leaves the canvas. +4. Verified that the hover animation (scattering) works correctly while keeping the particles white. diff --git a/src/App.tsx b/src/App.tsx index a7f53c9..8e4de96 100644 --- a/src/App.tsx +++ b/src/App.tsx @@ -103,9 +103,7 @@ export default function App() { baseY: y, size: Math.random() * 1 + 0.5, color: "white", - scatteredColor: ["#FF0000", "#00FF00", "#0000FF", "#FFFF00", "#00FFFF", "#FF00FF"][ - Math.floor(Math.random() * 6) - ], + scatteredColor: "white", letterIndex: 0, life: Math.random() * 100 + 50, }; @@ -152,7 +150,7 @@ export default function App() { const dy = mouseY - p.y; const distance = Math.sqrt(dx * dx + dy * dy); - if (distance < maxDistance && (isTouchingRef.current || !("ontouchstart" in window))) { + if (distance < maxDistance) { const force = (maxDistance - distance) / maxDistance; const angle = Math.atan2(dy, dx); const moveX = Math.cos(angle) * force * 60; @@ -219,9 +217,7 @@ export default function App() { }; const handleMouseLeave = () => { - if (!("ontouchstart" in window)) { - mousePositionRef.current = { x: 0, y: 0 }; - } + mousePositionRef.current = { x: 0, y: 0 }; }; window.addEventListener("resize", handleResize);