CentralManager::CentralManager() : selectionWindow("Selections", {256, 608}), window("RPG", sf::Vector2u(800, 608)), grid(window), cursor({32, 32}), selectionCursor({32, 32})
{
//textureManager = new TextureManager();
context->textureManager = &textureManager; -- Thread 1: EXC_BAD_ACCESS (code=2, address=0x100000010)
I checked the sequence of included headers and they look correct. Can you please have a look.
CentralManager::CentralManager() : selectionWindow("Selections", {256, 608}), window("RPG", sf::Vector2u(800, 608)), grid(window), cursor({32, 32}), selectionCursor({32, 32})
{
I checked the sequence of included headers and they look correct. Can you please have a look.