RPG VXA Window Opening animation is stretched;

OpenGame.exe performs the "logical" animation;

Reasons to fix this;
- The original system can be cached after rendering the window, so the window will not need to be re-drawn every frame during its opening animation
- Window frame is completely broken during the first moments of the opening animation at the moment
- Original system is easier to debug with, I found this error whilst implementing tiling background layer 2
Reasons to not fix this;
- The current system is an improvement as it avoids stretching the window entirely
If this were to not be fixed, the window corners need to clipped to the width/height of the window to avoid the corner problem.
RPG VXA Window Opening animation is stretched;

OpenGame.exe performs the "logical" animation;

Reasons to fix this;
Reasons to not fix this;
If this were to not be fixed, the window corners need to clipped to the width/height of the window to avoid the corner problem.