-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathttt
More file actions
135 lines (120 loc) · 3.9 KB
/
ttt
File metadata and controls
135 lines (120 loc) · 3.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
import pygame, time, random, os
pygame.init()
screenwidth = 1680
screenheight = 840
screen = pygame.display.set_mode((screenwidth, screenheight))
done = False
clock = pygame.time.Clock()
def displaytext(t, pos):
font = pygame.font.SysFont('Calibri', 25, True, False)
text = font.render(t, True, pos)
screen.blit(text, [250, 250])
playersize = 50
treepic = pygame.image.load("tree.bmp")
grasspic = pygame.image.load("grass.bmp")
treepic=pygame.transform.scale(treepic, (screenwidth//3, screenheight//3))
grasspic=pygame.transform.scale(grasspic, (screenwidth//3, screenheight//3))
class Player:
def __init__(self):
self.x = 1
self.y = 1
def move(self, direction):
if direction=="up":
self.y-=1
elif direction == "down":
self.y+=1
elif direction=="left":
self.x-=1
elif direction=="right":
self.x+=1
def getground(self):
first=ground.data[self.x+(self.y*ground.width)]
return first
class Ground:
def __init__(self):
self.data = "0"
self.width = 0
def createground(self):
self.width=screenwidth//playersize
height=screenheight//playersize
groundtypes = {"0":"walk",
"1":"grass",
"2":"obstacle"}
data = []
for x in range(self.width*height):
if x < self.width or x%self.width==0 or (x+1)%self.width==0 or x > self.width*(height-1):
data.append("2")
else:
data.append("1")
self.data="".join(data)
def drawground(self):
screen.fill([255, 255, 255])
startacr = (screenwidth-(self.width*playersize))//2
startver = (screenheight-(len(self.data)//self.width*playersize))//2
for index in range(len(self.data)):
across=index%self.width
vert = index//self.width
if self.data[index]=="2":
screen.blit(treepic, ((across*playersize)+startacr, (vert*playersize)+startver))
elif self.data[index]=="1":
screen.blit(grasspic, ((across*playersize)+startacr, (vert*playersize)+startver))
pygame.display.flip()
pygame.image.save(screen, "background.bmp")
return startacr, startver
ground=Ground()
ground.createground()
shiftx, shifty = ground.drawground()
player = Player()
dx = 0
dy = 0
def moveplayer(a, b, reverse=1):
if a == 1*reverse:
player.move("right")
if a == -1*reverse:
player.move("left")
if b == 1*reverse:
player.move("down")
if b == -1*reverse:
player.move("up")
while not done:
moved=False
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type==pygame.KEYDOWN:
if event.key==pygame.K_w:
dy = -1
elif event.key==pygame.K_a:
dx = -1
elif event.key==pygame.K_d:
dx = 1
elif event.key==pygame.K_s:
dy = 1
elif event.key==pygame.K_ESCAPE:
done = True
elif event.type==pygame.KEYUP:
if event.key==pygame.K_w:
dy = 0
elif event.key==pygame.K_a:
dx = 0
elif event.key==pygame.K_d:
dx = 0
elif event.key==pygame.K_s:
dy = 0
moved=0
if any([dx, dy]):
moved=1
moveplayer(dx, dy)
if player.getground()=="2":
moved=0
moveplayer(dx,dy,-1)
if moved:
time.sleep(0.5)
screen.fill([255, 255, 255])
screen.blit(pygame.image.load("background.bmp"), (0, 0))
pygame.draw.circle(screen, (0, 0, 0), (player.x*playersize+shiftx+(playersize//2), player.y*playersize+shifty+(playersize//2)), playersize//2)
pygame.display.flip()
clock.tick(30)
os.remove("background.bmp")
pygame.display.quit()
pygame.quit()