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/*
* MinecraftDiscordBot.js — A script to power a Discord bot that checks
* the status of specified Minecraft servers.
* Copyright (C) 2019 Amal Bansode
* http://amalbansode.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
const Discord = require('discord.js');
const auth = require('./auth.json');
const serv = require('./minestat');
const client = new Discord.Client();
// Number of minutes to refresh server count after (recommended >= 1 min; default = 4)
const REFRESH_INTERVAL = 4 * 60 * 1000; // 4 minutes.
// IP and port of Minecraft servers
const servIP = {
hypixel: 'mc.hypixel.net:25565',
};
let intervalId;
// Executes as long as bot is online.
client.on('ready', () => {
console.log(`Logged in as ${client.user.tag}!`);
console.log('Ready...');
checkStatus();
// Check status every 4 minutes
intervalId = client.setInterval(checkStatus, REFRESH_INTERVAL);
});
// Executes upon reception of message.
// States IPs of Minecraft servers respectively if '!ip' is typed into chat.
client.on('message', async msg => {
if (msg.content === '!ip') {
await checkStatus();
// Building string output for '!ip' command
for (const name in servIP) {
msg.reply(`${name}: ${servIP[name]}`);
}
}
});
async function checkStatus() {
let statusStr = '';
for (const name in servIP) {
const [host, port] = servIP[name].split(':'); // Splitting into ip and port
serv.init(host, parseInt(port), () => {
if (serv.online) {
// Setting 'Activity' attribute of Discord bot with player counts of servers respectively.
statusStr = (`${statusStr}${name}: ${serv.current_players} running ${serv.version} | `);
}
else {
statusStr = (`${statusStr}${name}: nope | `);
}
client.user.setActivity(statusStr);
});
await new Promise(done => setTimeout(done, 5000));
}
}
// Set this in 'auth.json'
// Token can be found on your Discord developer portal.
client.login(auth.token);