diff --git a/.Jules/palette.md b/.Jules/palette.md index c4e3778..2e5056b 100644 --- a/.Jules/palette.md +++ b/.Jules/palette.md @@ -25,3 +25,7 @@ ## 2026-03-02 - Hiding the Cursor in CLI Games **Learning:** In terminal applications that require rapid visual updates or where user input doesn't involve typing text, an actively blinking cursor can be a visual distraction. Hiding it during interaction (`\033[?25l`) and rigorously ensuring it is restored (`\033[?25h`) on exit—including signal interrupts—significantly improves the aesthetic and focus. **Action:** Always hide the cursor for interactive CLI games and explicitly restore it across all exit paths, including async-signal-safe signal handlers. + +## 2026-05-24 - Inclusive Achievement Feedback and Real-time Tracking +**Learning:** Achievement celebrations (like "NEW BEST!") should be inclusive of first-time players. Checking `score > initialHighscore` without requiring `initialHighscore > 0` ensures a positive first impression. Additionally, live high-score tracking in the HUD provides immediate tactile reward. Using `\033[K` (Erase in Line) ensures clean UI updates when text length changes. +**Action:** Design achievement logic to celebrate first-time records and provide real-time feedback on progress within the primary interaction loop. diff --git a/src/main.cpp b/src/main.cpp index e72f1da..912befe 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -83,7 +83,7 @@ int main() { std::cout << "Controls:\n " << CLR_CTRL << "[h]" << CLR_RESET << " Toggle Hard Mode (10x Speed!)\n " << CLR_CTRL << "[q]" << CLR_RESET << " Quit Game\n " << CLR_CTRL << "[Any key]" << CLR_RESET << " Click!\n\n"; - std::cout << "Press any key to start... " << std::flush; + std::cout << "Press " << CLR_CTRL << "any key" << CLR_RESET << " to start... " << std::flush; struct pollfd start_fds[1] = {{STDIN_FILENO, POLLIN, 0}}; if (poll(start_fds, 1, -1) > 0) { if (read(STDIN_FILENO, &input, 1) > 0 && input == 'q') { @@ -94,7 +94,7 @@ int main() { } for (int i = 3; i > 0; --i) { - std::cout << "\rStarting in " << i << "... " << std::flush; + std::cout << "\rStarting in " << CLR_CTRL << i << CLR_RESET << "... " << std::flush; auto start_wait = std::chrono::steady_clock::now(); while (std::chrono::duration_cast(std::chrono::steady_clock::now() - start_wait).count() < 1000) { int elapsed = std::chrono::duration_cast(std::chrono::steady_clock::now() - start_wait).count(); @@ -108,7 +108,7 @@ int main() { } } } - std::cout << "\rGO! \n" << std::flush; + std::cout << "\r" << CLR_NORM << "GO!" << CLR_RESET << " \n" << std::flush; std::this_thread::sleep_for(std::chrono::milliseconds(200)); tcflush(STDIN_FILENO, TCIFLUSH); @@ -125,6 +125,7 @@ int main() { if (read(STDIN_FILENO, &input, 1) <= 0 || input == 'q') break; if (input == 'h') hardMode = !hardMode; else score++; + if (score > highscore) highscore = score; updateUI = true; } @@ -132,15 +133,16 @@ int main() { elapsed = std::chrono::duration_cast(now - last_tick).count(); if (elapsed >= timeout_ms) { score++; + if (score > highscore) highscore = score; last_tick = now; updateUI = true; } if (updateUI) { - std::cout << "\r" << CLR_SCORE << "Score: " << score << CLR_RESET << " " + std::cout << "\r" << CLR_SCORE << "Score: " << score << CLR_RESET << " | High: " << highscore << " " << (hardMode ? CLR_HARD "[HARD MODE]" : CLR_NORM "[NORMAL MODE]") - << (score > initialHighscore && initialHighscore > 0 ? " NEW BEST! 🥳" : "") - << " " << std::flush; + << (score > initialHighscore ? " NEW BEST! 🥳" : "") + << "\033[K" << std::flush; updateUI = false; } } @@ -151,7 +153,7 @@ int main() { tcsetattr(STDIN_FILENO, TCSANOW, &oldt); std::cout << "\n\n" << CLR_SCORE << "Final Score: " << score << CLR_RESET << "\n"; - if (score > initialHighscore && initialHighscore > 0) { + if (score > initialHighscore) { std::cout << "Congratulations! A new personal best!\n"; } std::cout << "Thanks for playing!\n";