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server_image.py
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132 lines (107 loc) · 4.18 KB
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import socket
import cv2
import numpy as np
from _thread import *
import base64
import threading
from datetime import datetime
import time
from util import Util
class Server:
def __init__(self, HOST : str, PORT : int):
self.__HOST = HOST
self.__PORT = PORT
self.STREAM_BYTE = 64
self.__utility = Util()
self.COUNT = 0
self.__client_sockets = []
self.__is_alive = False
self.server_open()
def server_open(self) -> None:
self.__server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.get_server_socket().setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 10)
self.get_server_socket().setsockopt(socket.SOL_SOCKET, socket.SO_KEEPALIVE, 1)
self.get_server_socket().setsockopt(socket.IPPROTO_TCP, socket.TCP_KEEPIDLE, 1)
self.get_server_socket().setsockopt(socket.IPPROTO_TCP, socket.TCP_KEEPINTVL, 3)
self.get_server_socket().setsockopt(socket.IPPROTO_TCP, socket.TCP_KEEPCNT, 1)
self.get_server_socket().bind((self.get_host(), self.get_port()))
self.get_server_socket().listen()
print('>> Server start')
self.server_accept()
def server_accept(self) -> None:
while True:
try:
print('>> Server Wait!!')
self.__client_socket, self.__addr = self.get_server_socket().accept()
self.set_alive(True)
self.get_util().create_folder(self.get_client_ip())
self.get_client_socket().settimeout(10000)
thread = threading.Thread(target=self.receiveTarget)
thread.start()
self.COUNT += 1
except Exception as e:
self.get_client_socket().close()
self.get_server_socket().close()
self.__init__(self.get_host(), self.get_port())
def receiveTarget(self):
print('>> Connected by :', self.get_client_ip(), ':', self.get_client_port())
img_count = 0
while True:
try:
data1 = self.get_data()
self.save_data(data1, img_count, 1)
data2 = self.get_data()
self.save_data(data2, img_count, 0)
data3 = self.get_data()
print(data3)
img_count += 1
time.sleep(0.95)
except socket.timeout:
self.get_client_socket().close()
self.set_alive(False)
except Exception as e:
print(e)
self.get_client_socket().close()
break
def recive_data(self, count : int) -> bytes:
buf = b''
while count:
newbuf = self.get_client_socket().recv(count)
if not newbuf: return None
buf += newbuf
count -= len(newbuf)
return buf
def get_data(self):
length = self.recive_data(self.STREAM_BYTE).decode('utf-8')
print(length)
return self.recive_data(int(length))
def save_data(self, data, count, flag):
decode_data = np.frombuffer(base64.b64decode(data), dtype='uint8')
decimg = cv2.imdecode(decode_data, cv2.IMREAD_COLOR)
if flag:
cv2.imwrite(self.get_util().get_save_path(self.get_client_ip()) + '\\' + f'CAM_{self.get_client_ip()}_{count}.jpg', decimg)
else:
cv2.imwrite(self.get_util().get_save_path(self.get_client_ip()) + '\\' + f'ScreenShot_{self.get_client_ip()}_{count}.jpg', decimg)
def get_client_ip(self):
return self.__addr[0]
def get_client_port(self):
return self.__addr[1]
def get_client_socket(self):
return self.__client_socket
def get_server_socket(self):
return self.__server_socket
def get_host(self):
return self.__HOST
def get_port(self):
return self.__PORT
def get_util(self):
return self.__utility
def is_alive(self):
return self.__is_alive
def set_alive(self, is_alive):
self.__is_alive = is_alive
host_name = socket.gethostname()
HOST = socket.gethostbyname(host_name)
print(HOST)
PORT = 9999
server = Server(HOST, PORT)