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client.cpp
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113 lines (102 loc) · 3.31 KB
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#include <iostream>
#include <cstring>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
int turn = 0;
int main(int arc, char *argv[])
{
int client_socket, server_socket;
sockaddr_in server_address, client_address;
struct hostent *h;
h = gethostbyname(argv[1]);
server_address.sin_family = h -> h_addrtype;
memcpy((char *) &server_address.sin_addr.s_addr, h -> h_addr_list[0], h -> h_length);
server_address.sin_port = htons(8080); // TEN SAM PORT, CO U SERWERA
client_socket = socket(AF_INET, SOCK_STREAM, 0);
if (client_socket < 0)
{
std::cerr << "Error: Socket could not be created!\n";
exit(0);
}
client_address.sin_family = AF_INET;
client_address.sin_addr.s_addr = htonl(INADDR_ANY);
client_address.sin_port = htons(0);
server_socket = connect(client_socket, (struct sockaddr *) &server_address, sizeof(server_address));
if (server_socket == -1)
{
std::cerr << "Error: Connection with server failed!\n";
exit(0);
}
// KOMUNIKACJA
char buffer[4096];
std::cout << "Rules of XO game:" << "\n" << "\n";
std::cout << "1 | 2 | 3 " << "\n";
std::cout << "— — — — —" << "\n";
std::cout << "4 | 5 | 6 " << "\n";
std::cout << "— — — — —" << "\n";
std::cout << "7 | 8 | 9 " << "\n" << "\n";
std::cout << "- send a number 1-9 to make a move in a preferred tile;" << "\n";
std::cout << "- you make moves in turns;" << "\n";
std::cout << "- you can make moves only in empty tiles;" << "\n";
std::cout << "- completing 3 tiles horizontally, vertically or diagonally determines the winner;" << "\n";
std::cout << "- in case of a victory or a tie, the game quits automatically, you need to relaunch to start over;" << "\n" << "\n";
std::cout << "- type 'exit' to exit the game." << "\n" << "\n";
while (true)
{
if(turn == 0)
{
// NADAWANIE DO SERWERA
std::string user_input;
std::cout << "> ";
std::getline(std::cin, user_input);
if (user_input == "exit")
{
std::cout << "Client disconnected!" << "\n";
send(client_socket, user_input.c_str(), user_input.size() + 1, 0);
close(client_socket);
break;
}
else if(user_input == "1" || user_input == "2" || user_input == "3" || user_input == "4" || user_input == "5" || user_input == "6" || user_input == "7" || user_input == "8" || user_input == "9")
{
int send_result = send(client_socket, user_input.c_str(), user_input.size() + 1, 0);
if (send_result == -1)
{
std::cerr << "Error: Sending failure!\n";
break;
}
turn = 1;
}
else
{
std::cout << "Invalid input! Please, enter a number from 1-9 or exit to terminate the game." << "\n";
}
}
if(turn == 1)
{
// ODBIERANIE OD SERWERA
memset(buffer, '\0', 4096);
int bytes_received = recv(client_socket, buffer, 4096, 0);
if (bytes_received == -1)
{
std::cerr << "Error: Receiving failure!\n";
break;
}
std::cout << "Server: " << std::string(buffer, bytes_received) << "\n";
if (std::string(buffer) == "You won! The game will now quit." || std::string(buffer) == "You lost! The game will now quit." || std::string(buffer) == "It's a tie! The game will now quit.")
{
close(client_socket);
break;
}
turn = 0;
}
}
return 0;
}