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enums.py
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74 lines (58 loc) · 1.78 KB
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import enum
class SpritePosition(enum.Enum):
PERSON_DOOR = (544, 437)
PERSON_FRIDGE = (302, 403)
PERSON_BED = (708, 380)
PERSON_TABLE = (400, 359)
PERSON_ANIMAL_FOOD = (246, 359)
PERSON_PLAYING_ZONE = (509, 131)
PERSON_ADD_ROOM_DOOR = (599, 283)
PERSON_ADD_WINDOW = (398, 456)
PERSON_ADD_CENTER = (408, 298)
PERSON_ADD_TABLE_CORNER = (444, 420)
KITTEN_COUCH = (115, 229)
KITTEN_PLAYING_ZONE = (460, 103)
KITTEN_EAT = (223, 324)
KITTEN_WITH_MOTHER = (336, 224)
CAT_COUCH = (211, 190)
CAT_EAT = (223, 318)
CAT_WITH_KITTEN = (370, 216)
CAT_PLAYING_ZONE = (460, 103)
CAT_WINDOW = (375, 422)
CAT_FRIDGE = (302, 349)
class SpriteAngle(enum.Enum):
DEFAULT = 0
PERSON_BED = 260
class FaceSide(enum.Enum):
LEFT = 0
RIGHT = 1
class Variables(enum.Enum):
SATIETY = 0
ENERGY = 1
MONEY = 2
PRODUCTS = 3
LOVE = 4
FUN = 5
class KittenStates(enum.Enum):
EATING = 'Ест'
SLEEPING = 'Спит'
WITH_MOTHER = 'С мамой'
PLAYING_WITH_OWNER = 'Играет с хозяином'
SEARCHING = 'Гуляет'
SUNBEAM = 'Ловит зайчика'
class CatStates(enum.Enum):
EATING = 'Ест'
SLEEPING = 'Спит'
WITH_KITTEN = 'С котёнком'
PLAYING_WITH_OWNER = 'Играет с хозяином'
WATCHING_WINDOW = 'Смотрит в окно'
CATCHING_MOUSE = 'Ловит мышь'
SEARCHING = 'Гуляет'
class PersonStates(enum.Enum):
EATING = 'Ест'
SLEEPING = 'Спит'
WORKING = 'Работает'
BUYING_PRODUCTS = 'Покупает продукты'
PLAYING_WITH_CAT = 'Играет с кошкой'
PLAYING_WITH_KITTEN = 'Играет с котёнком'
FEEDING = 'Кормит животных'