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app.js
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101 lines (83 loc) · 2.02 KB
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//Step 1
/*
Key-press ------>Game start
*/
// Step 2
/*
Btnflash and show level
*/
//Step 3
/*
Btn press sequence is similar to game sequence
*/
let gameSeq=[];
let userSeq=[];
let highestScore=0;
let btns=["red","light-blue","orange","blue"];
let started=false;
let level=0;
let h2=document.querySelector("h2");
document.addEventListener("keypress",function(){
if(started==false){
console.log("Game is started!");
started=true;
levelUp();
}
})
function gameFlash(btn){
btn.classList.add("gameFlash");
setTimeout(function (){
btn.classList.remove("gameFlash");
},150);
}
function userFlash(btn){
btn.classList.add("userFlash");
setTimeout(function (){
btn.classList.remove("userFlash");
},150);
}
function levelUp(){
level++;
h2.innerText=`Level ${level}`;
userSeq=[];
let randIdx=Math.floor(Math.random()*3);
let randColor=btns[randIdx];
let randbtn=document.querySelector(`.${randColor}`);
gameSeq.push(randColor);
console.log(gameSeq);
gameFlash(randbtn);
}
function checkAns(idx){
if(userSeq[idx]===gameSeq[idx]){
if(userSeq.length==gameSeq.length){
setTimeout(levelUp,1000);
}
} else{
if(level>=highestScore){
highestScore=level;
}
h2.innerHTML=`Game Over! Your score was <b>${level}</b> Highest score = ${highestScore} <br>Press any key to start again`;
document.querySelector("body").style.backgroundColor="red";
setTimeout(function(){
document.querySelector("body").style.backgroundColor="transparent";
},100)
setTimeout(reset(),10000);
}
}
function btnPress(){
let btn=this;
userFlash(this);
userColor=btn.getAttribute("id");
userSeq.push(userColor);
checkAns(userSeq.length-1);
}
let allBtns=document.querySelectorAll(".box");
for(btn of allBtns){
btn.addEventListener("click",btnPress);
}
function reset(){
started=false;
level=0;
userSeq=[];
gameSeq=[];
}