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Release v1.1.0
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CHANGELOG.md

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## Next
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## 1.1.0 (2021-06-15)
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* Remove compiled script packages when switching between debug and release mode to prevent compiler error (#16)
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* Remove compiled script packages when modifying macros (#20)
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* Overridden Steam UGC IDs can now be `long` (`int64`) (#22)

README.md

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your working tree is clean and run the following command:
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```
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git subtree add --prefix .scripts/X2ModBuildCommon https://github.com/X2CommunityCore/X2ModBuildCommon v1.0.0 --squash
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git subtree add --prefix .scripts/X2ModBuildCommon https://github.com/X2CommunityCore/X2ModBuildCommon v1.1.0 --squash
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```
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### Your mod does not use git
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If you use git, run the same command as before, replacing `add` with `pull`:
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```
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git subtree pull --prefix .scripts/X2ModBuildCommon https://github.com/X2CommunityCore/X2ModBuildCommon v1.0.0 --squash
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git subtree pull --prefix .scripts/X2ModBuildCommon https://github.com/X2CommunityCore/X2ModBuildCommon v1.1.0 --squash
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```
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# Configuration options

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