Skip to content

Labels

Labels

  • The application also ships with an OpenGL or Glide renderer
  • Specific to team red
  • Something isn't working
  • The classic "works on my machine"
  • Why even use an alpha format, right?
  • Textures really, but cube like, you know
  • Cursed cursor blits directly to the front buffer
  • Ancient chinese secret
  • We've gone back too far!
  • You thought D3D7 was cursed? Ha!
  • Everyone's favorite cursed API
  • Wait... this isn't D3D at all!
  • Early D3D allowed depth reads and writes, because why not...
  • Where's the bug? Is it on the windshield?
  • This issue or pull request already exists
  • Texture compression in DDraw, quite fancy
  • New feature or request
  • Let's use a queue for rendering, what can go wrong?
  • They probably call it a feature
  • Let's render to a printer!
  • Specific to team blue
  • This doesn't seem right
  • A bug, to be sure, but a minor one
  • Someone "forgot" to fill in the issue template...
  • More of a reminder or a note
  • Specific to team green
  • Paletted textures, because we like to paint
  • Let's have a light type in D3D6 and earlier, then drop it in later APIs... wouldn't that be fun?
  • Suffers from (unusually) poor performance
  • The cursed SWVP call that crawls to a halt