Labels
Labels
39 labels
- The application also ships with an OpenGL or Glide renderer
- Specific to team red
- Something isn't working
- The classic "works on my machine"
- Why even use an alpha format, right?
- Textures really, but cube like, you know
- Cursed cursor blits directly to the front buffer
- Ancient chinese secret
- We've gone back too far!
- You thought D3D7 was cursed? Ha!
- Everyone's favorite cursed API
- Wait... this isn't D3D at all!
- Early D3D allowed depth reads and writes, because why not...
- Where's the bug? Is it on the windshield?
- This issue or pull request already exists
- Texture compression in DDraw, quite fancy
- New feature or request
- Let's use a queue for rendering, what can go wrong?
- They probably call it a feature
- Let's render to a printer!
- Specific to team blue
- This doesn't seem right
- A bug, to be sure, but a minor one
- Someone "forgot" to fill in the issue template...
- More of a reminder or a note
- Specific to team green
- Paletted textures, because we like to paint
- Let's have a light type in D3D6 and earlier, then drop it in later APIs... wouldn't that be fun?
- Suffers from (unusually) poor performance
- The cursed SWVP call that crawls to a halt