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By editing the position, scale, etc, of a bone in "Ragdoll Mover", it is possible to animate it in SMH (I mean that ragdoll mover is compatible with smh when doing these actions)
Being able to merge models with other models, like in SFM
In the "Timeline" section, add an option that is focused only on scaling the selected model
Add an option that allows to have the smh interface in "dark mode" in the "Options" section,
Add a section/section, which focuses on the key assignment/editor, without the need to use the console to change the key for said option