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PRISM
Ian edited this page May 31, 2018
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Overview
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S. Frees, G. Kessler and E. Kay, "PRISM interaction for enhancing control in immersive virtual environments", ACM Transactions on Computer-Human Interaction, vol. 14, no. 1, p. 2-es, 2007.
Use as prefab
HTC VIVE:
OCULUS:
Use by manually attaching
Inspector parameters
Class methods
Test scenes
Example scenes
Wiki
Hand Grasping
Enhanced Grasping
Volume-based Pointing
Enhanced Pointing
Symmetric Bi-manual
Asymmetric Bi-manual
Progressive refinement