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150 lines (124 loc) · 3.02 KB
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Timer.matrixcode
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150 lines (124 loc) · 3.02 KB
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var tenthsecound = 0;
var second = 0;
var minute = 0;
var lineindex = 0;
var downline = -1;
var rightline = -1;
var upline = -1;
var leftline = -1;
var running = false;
var blinck = false;
// Wird einmal beim Start deines Spiels aufgerufen
function init() {
set_controls(0b0010101);
set_tps(1);
}
// Wird während deines Spiels mit den Ticks pro Sekunde (tps) aufgerufen
function game_loop() {
if(!running) return;
if(minute == 45) {
blinck = !blinck;
}
if(minute == 45) return;
set_status(rightline);
if(lineindex == 1) {
downline = 12 - minute;
}
if (lineindex == 2){
leftline = minute - 12;
}
if(lineindex == 3){
upline = minute - 23;
}
if(lineindex == 4){
rightline = 12 - (minute - 33) ;
}
if(second < 9){
second++;
}else{
second = 0;
tenthsecound++;
if(tenthsecound==6) {
minute++;
tenthsecound = 0;
if(minute <= 11) {
lineindex = 1;
}
if(minute >= 12 && minute < 23){
lineindex = 2;
}
if(minute >= 23 && minute < 34){
lineindex = 3;
}
if(minute >= 34 && minute < 45){
lineindex = 4;
}
}
}
}
// Wird 30 mal pro Sekunde aufgerufen, um dein Spiel zu zeichnen
function draw() {
clear();
fill(0xfcfdff);
number(2,4,tenthsecound,0x173dfc); //links red
number(7,4,second,0x173dfc); //rechts red
line(11,0,1,0,0xff0000); //unten red
line(0,0,0,10,0xff0000); //links red
line(0,11,10,11,0xff0000); //oben red
line(11,11,11,1,0xff0000); //rechts red
//minute line green
if(downline >= 0){
line(11,0,downline,0,0x24ff5e);
}
if(leftline >= 0){
line(0,0,0,leftline,0x24ff5e);
}
if(upline >= 0){
line(0,11,upline,11,0x24ff5e);
}
if(rightline >=0){
line(11,11,11,rightline,0x24ff5e);
}
if (minute == 45) {
if (blinck == true) {
line(11,0,1,0,0xff0000); //unten red
line(0,0,0,10,0xff0000); //links red
line(0,11,10,11,0xff0000); //oben red
line(11,11,11,1,0xff0000); //rechts red
}
if (blinck == false) {
line(11,0,1,0,0x24ff5e); //unten green
line(0,0,0,10,0x24ff5e); //links green
line(0,11,10,11,0x24ff5e); //oben green
line(11,11,11,1,0x24ff5e); //rechts green
}
}
}
// Wird beim Beenden deines Spiels aufgerufen
function clean_up() {
minute = 0;
downline = -1;
rightline = -1;
upline = -1;
leftline = -1;
lineindex = 0;
}
// Wird bei einer Nutzereingabe aufgerufen
function on_event(event) {
if(event == 0){
running = true;
}
if(event == 1) {
running = false;
}
if (event == 4) {
tenthsecound = 0;
second = 0;
minute = 0;
lineindex = 0;
downline = -1;
rightline = -1;
upline = -1;
leftline = -1;
}
}