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MainWindow.xaml.cs
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44 lines (38 loc) · 1.26 KB
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using System.Windows;
using System.Windows.Controls;
namespace Cannon_Simulation
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
vmMain = new Main(ref BombRange);
this.DataContext = vmMain;
}
Main vmMain;
private void SelectedDensity(object sender, SelectionChangedEventArgs e)
{
// After selecting object-density, convert densityText to int
// for proper calculations.
vmMain.SetDensity();
}
private void FireCannonWithInput(object sender, RoutedEventArgs e)
{
// Method will return early if data is missing
bool doWeHaveData = vmMain.FireCannonWithInput(ref this.BombRange);
if (doWeHaveData != true)
{
// Run code to indicate error(s) with inputted data
}// Proceed with standard program.
}
private void ClearOldData(object sender, RoutedEventArgs e)
{
// Null-ifies previousData strings/doubles, then hides previousPanel
vmMain.ClearOldData(ref BombRange);
}
}
}