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solution.targets
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66 lines (61 loc) · 2.47 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Autonauts Condition=" '$(Autonauts)' == '' ">false</Autonauts>
</PropertyGroup>
<PropertyGroup Condition=" '$(Autonauts)' == 'true' ">
<DefineConstants>Autonauts</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<!-- Autonaut Id -->
<SteamApplicationId>979120</SteamApplicationId>
<!-- Autonauts vs Pirate Id -->
<SteamApplicationId Condition=" '$(Autonauts)' != 'true' ">1907720</SteamApplicationId>
<GameManagedData>$(GamePath)\Autonauts_Data\Managed</GameManagedData>
<GameManagedData Condition=" '$(Autonauts)' != 'true' ">$(GamePath)\Autonauts vs Pirate Bots_Data\Managed</GameManagedData>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameManagedData)\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameManagedData)\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameManagedData)\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameManagedData)\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameManagedData)\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameManagedData)\UnityEngine.VideoModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityModManager">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameManagedData)\UnityModManager\UnityModManager.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameManagedData)\UnityModManager\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>