inFlipSpecifier = 0 for flipH, inFlipSpecifier = 1 for FlipV
PROCEDURE FlipHybMatrixObj(
ioHybMatObj : HANDLE;
inFlipSpecifier : INTEGER);def vs.FlipHybMatrixObj(ioHybMatObj, inFlipSpecifier):
return None| Name | Type | Description |
|---|---|---|
| ioHybMatObj | HANDLE | |
| inFlipSpecifier | INTEGER |
([[User:ykostadinov|Yordan]] 2016.14.09): From Vectorworks 2017 it flips object with any rotation.
(_c_ 2015.12.09):
Started from VWPluginLibraryRoutines.h VW12.
Warning: it only works on symbols or plug-ins whose rotation is 0 or -180. Objects on drawing with any other rotation are ignored.
(_c_ 2008.05.11):
Flips hybrid objects: symbols and plug-ins. If the objects to flip are symbols you must coerce a redraw for the flip to be visible. FlipHybMatrixObj(FSActLayer, 0); { FSActLayer is a symbol on drawing } RedrawAll;
Availability: from Vectorworks 2014