Describe the issue
The AutoWalk system currently interacts directly with the player entity instead of the horse when the player is mounted. Because of this, when a player is riding a horse (or using a wagon), the system can get stuck or behave incorrectly.
Additional context
This could likely be fixed by detecting when the player is mounted and using the horse entity instead of the player.
Currently don’t have much time, so I’m sharing the issue here in case someone else wants to work on it.
Describe the issue
The AutoWalk system currently interacts directly with the player entity instead of the horse when the player is mounted. Because of this, when a player is riding a horse (or using a wagon), the system can get stuck or behave incorrectly.
Additional context
This could likely be fixed by detecting when the player is mounted and using the horse entity instead of the player.
Currently don’t have much time, so I’m sharing the issue here in case someone else wants to work on it.