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main.ts
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450 lines (446 loc) · 14 KB
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function move_right () {
while (move_cols([
5,
4,
3,
2,
1
], CollisionDirection.Right)) {
}
}
controller.up.onEvent(ControllerButtonEvent.Pressed, function () {
unpause()
if (!(moving)) {
move_up()
}
})
function add_barrier_remover () {
tile = sprites.create(assets.image`barrier_remover`, SpriteKind.Player)
grid.place(tile, get_empty_spot())
sprites.setDataNumber(tile, "value", -1)
}
controller.B.onEvent(ControllerButtonEvent.Pressed, function () {
pause2()
})
function unwall () {
for (let row = 0; row <= 5; row++) {
for (let col = 0; col <= 5; col++) {
if (!(tiles.tileAtLocationEquals(tiles.getTileLocation(col + 1, row + 1), assets.tile`barrier`))) {
tiles.setWallAt(tiles.getTileLocation(col + 1, row + 1), false)
}
}
}
}
function add_200_pointer () {
tile = sprites.create(assets.image`point200_tile`, SpriteKind.Player)
grid.place(tile, get_empty_spot())
sprites.setDataNumber(tile, "value", -4)
}
function add_100_pointer () {
tile = sprites.create(assets.image`point100_tile`, SpriteKind.Player)
grid.place(tile, get_empty_spot())
sprites.setDataNumber(tile, "value", -3)
}
function move_cols (cols: any[], direction: number) {
moving = true
has_moved = false
for (let index of cols) {
for (let tile of grid.colSprites(index)) {
for (let other_tile of grid.allSprites()) {
if (sprites.readDataNumber(tile, "value") == sprites.readDataNumber(other_tile, "value")) {
tiles.setWallAt(tiles.locationOfSprite(other_tile), false)
} else {
tiles.setWallAt(tiles.locationOfSprite(other_tile), true)
}
}
if (!(tiles.tileIsWall(tiles.locationInDirection(tiles.locationOfSprite(tile), direction)))) {
grid.place(tile, tiles.locationInDirection(tiles.locationOfSprite(tile), direction))
has_moved = true
}
}
pause(1)
}
unwall()
moving = false
return has_moved
}
function set_score_to (s: number) {
real_score = s
}
function num_to_color (num: number) {
if (num <= 4) {
return images.colorBlock(13)
} else if (num <= 16) {
return images.colorBlock(5)
} else if (num <= 64) {
return images.colorBlock(4)
} else if (num <= 256) {
return images.colorBlock(2)
} else {
return images.colorBlock(3)
}
}
function prepare_tilemap () {
scene.setBackgroundColor(13)
tiles.loadMap(tiles.createMap(tilemap`screen`))
scene.centerCameraAt(scene.cameraProperty(CameraProperty.X), scene.cameraProperty(CameraProperty.Y) + tiles.tileWidth() / 4)
}
function update_high_score () {
if (!(label_high_score_sprite)) {
label_high_score_sprite = textsprite.create("High: ", 0, 15)
label_high_score_sprite.setFlag(SpriteFlag.Ghost, true)
label_high_score_sprite.top = tiles.tileWidth() * 2.5
label_high_score_sprite.left = tiles.tileWidth() * 7.25
high_score_sprite = textsprite.create("", 0, 15)
high_score_sprite.setFlag(SpriteFlag.Ghost, true)
high_score_sprite.top = tiles.tileWidth() * 3
high_score_sprite.left = tiles.tileWidth() * 7.25
}
high_score_sprite.setText("" + high_score)
}
controller.left.onEvent(ControllerButtonEvent.Pressed, function () {
unpause()
if (!(moving)) {
move_left()
}
})
function get_empty_spot () {
location = tiles.getTileLocation(randint(1, 6), randint(1, 6))
while (grid.getSprites(location).length > 0 || tiles.tileIsWall(location)) {
location = tiles.getTileLocation(randint(1, 6), randint(1, 6))
}
return location
}
function move_rows (rows: any[], direction: number) {
moving = true
has_moved = false
for (let index of rows) {
for (let tile of grid.rowSprites(index)) {
for (let other_tile of grid.allSprites()) {
if (sprites.readDataNumber(tile, "value") == sprites.readDataNumber(other_tile, "value")) {
tiles.setWallAt(tiles.locationOfSprite(other_tile), false)
} else {
tiles.setWallAt(tiles.locationOfSprite(other_tile), true)
}
}
if (!(tiles.tileIsWall(tiles.locationInDirection(tiles.locationOfSprite(tile), direction)))) {
grid.place(tile, tiles.locationInDirection(tiles.locationOfSprite(tile), direction))
has_moved = true
}
}
pause(1)
}
unwall()
moving = false
return has_moved
}
function pause2 () {
if (paused) {
return
}
paused = true
pause_sprite = textsprite.create("Paused", 1, 15)
pause_sprite.setPosition(scene.screenWidth() / 2, scene.screenHeight() * 0.5)
pause_sprite.z = 10
pause_sprite.setFlag(SpriteFlag.Ghost, true)
pause_sprite.setBorder(1, 15, 1)
screen_shader = shader.createRectangularShaderSprite(scene.screenWidth(), scene.screenHeight() + 8, shader.ShadeLevel.One)
screen_shader.setPosition(scene.screenWidth() / 2, scene.screenHeight() / 2)
screen_shader.z = 5
screen_shader.setFlag(SpriteFlag.Ghost, true)
}
function update_score () {
if (!(label_score_sprite)) {
label_score_sprite = textsprite.create("Score: ", 0, 15)
label_score_sprite.setFlag(SpriteFlag.Ghost, true)
label_score_sprite.top = tiles.tileWidth() * 1
label_score_sprite.left = tiles.tileWidth() * 7.25
score_sprite = textsprite.create("", 0, 15)
score_sprite.setFlag(SpriteFlag.Ghost, true)
score_sprite.top = tiles.tileWidth() * 1.5
score_sprite.left = tiles.tileWidth() * 7.25
}
score_sprite.setText("" + display_score)
}
function do_plus_score_tip (diff: number) {
if (!(plus_score_tip_queue)) {
plus_score_tip_queue = []
}
plus_score_tip_queue.push(diff)
}
function unpause () {
if (!(paused)) {
return
}
paused = false
pause_sprite.destroy()
screen_shader.destroy()
}
function move_left () {
while (move_cols([
2,
3,
4,
5,
6
], CollisionDirection.Left)) {
}
}
function all_tiles_say_value () {
for (let tile of grid.allSprites()) {
tile.sayText("" + sprites.readDataNumber(tile, "value"))
}
}
controller.right.onEvent(ControllerButtonEvent.Pressed, function () {
unpause()
if (!(moving)) {
move_right()
}
})
function move_down () {
while (move_rows([
5,
4,
3,
2,
1
], CollisionDirection.Bottom)) {
}
}
function remove_barrier () {
location = tiles.getTilesByType(assets.tile`barrier`)._pickRandom()
tiles.setWallAt(location, false)
tiles.setTileAt(location, assets.tile`tile0`)
barrier_count += -1
}
function change_score_by (s: number) {
real_score += s
do_plus_score_tip(s)
}
controller.down.onEvent(ControllerButtonEvent.Pressed, function () {
unpause()
if (!(moving)) {
move_down()
}
})
function has_barriers () {
return tiles.getTilesByType(assets.tile`barrier`).length > 0
}
function add_50_pointer () {
tile = sprites.create(assets.image`point50_tile`, SpriteKind.Player)
grid.place(tile, get_empty_spot())
sprites.setDataNumber(tile, "value", -2)
}
sprites.onOverlap(SpriteKind.Player, SpriteKind.Player, function (sprite, otherSprite) {
if (sprites.readDataNumber(sprite, "value") == sprites.readDataNumber(otherSprite, "value")) {
if (sprites.readDataNumber(sprite, "value") == -1) {
sprite.destroy()
if (has_barriers()) {
remove_barrier()
}
change_score_by(25)
} else if (sprites.readDataNumber(sprite, "value") == -2) {
sprite.destroy()
change_score_by(50)
} else if (sprites.readDataNumber(sprite, "value") == -3) {
sprite.destroy()
change_score_by(100)
} else if (sprites.readDataNumber(sprite, "value") == -4) {
sprite.destroy()
change_score_by(200)
} else {
sprites.changeDataNumberBy(sprite, "value", sprites.readDataNumber(otherSprite, "value"))
change_score_by(sprites.readDataNumber(otherSprite, "value"))
update_tile_image(sprite)
if (sprites.readDataNumber(sprite, "value") >= 4096) {
info.setScore(real_score)
game.over(true)
}
}
otherSprite.destroy()
}
})
function add_barrier () {
location = get_empty_spot()
tiles.setWallAt(location, true)
tiles.setTileAt(location, assets.tile`barrier`)
barrier_count += 1
}
function update_tile_image (sprite: Sprite) {
sprite.setImage(assets.image`tile`.clone())
print_num(sprite.image, sprites.readDataNumber(sprite, "value"))
sprite.image.replace(13, num_to_color(sprites.readDataNumber(sprite, "value")))
}
function has_empty_spot () {
for (let row = 0; row <= 5; row++) {
for (let col = 0; col <= 5; col++) {
if (tiles.tileIsWall(tiles.getTileLocation(col + 1, row + 1))) {
continue;
}
if (grid.getSprites(tiles.getTileLocation(col + 1, row + 1)).length == 0) {
return true
}
}
}
return false
}
function add_number (num: number) {
tile = sprites.create(assets.image`tile`, SpriteKind.Player)
grid.place(tile, get_empty_spot())
sprites.setDataNumber(tile, "value", num)
print_num(tile.image, num)
}
function print_num (image_ptr: Image, num: number) {
if (!(text_sprite)) {
text_sprite = textsprite.create("", 0, 15)
text_sprite.setMaxFontHeight(5)
text_sprite.setFlag(SpriteFlag.Invisible, true)
}
num_as_str = convertToText(num)
text_sprite.setText(num_as_str)
if (num < 10) {
spriteutils.drawTransparentImage(text_sprite.image, image_ptr, 6, 6)
} else if (num < 100) {
spriteutils.drawTransparentImage(text_sprite.image, image_ptr, 3, 5)
} else {
num_y = 2
for (let index = 0; index <= (convertToText(num).length - 1) / 2; index++) {
num_as_str = "" + convertToText(num).charAt(index * 2) + convertToText(num).charAt(index * 2 + 1)
text_sprite.setText(num_as_str)
spriteutils.drawTransparentImage(text_sprite.image, image_ptr, 3, num_y)
num_y += 6
}
}
}
function move_up () {
while (move_rows([
2,
3,
4,
5,
6
], CollisionDirection.Top)) {
}
}
let score_tip_sprite: TextSprite = null
let last_score_tip = 0
let num_y = 0
let num_as_str = ""
let text_sprite: TextSprite = null
let plus_score_tip_queue: number[] = []
let score_sprite: TextSprite = null
let label_score_sprite: TextSprite = null
let screen_shader: Sprite = null
let pause_sprite: TextSprite = null
let location: tiles.Location = null
let high_score_sprite: TextSprite = null
let label_high_score_sprite: TextSprite = null
let has_moved = false
let tile: Sprite = null
let high_score = 0
let display_score = 0
let real_score = 0
let moving = false
let paused = false
stats.turnStats(true)
paused = true
pause(200)
if (controller.B.isPressed()) {
if (game.ask("Reset high score?")) {
blockSettings.remove("high-score")
game.splash("High score reset!")
game.reset()
}
}
prepare_tilemap()
let barrier_count = 0
moving = false
let time_left = 1000
let barrier_percent = 2
let barrier_remove_percent = 3
let point_50_percent = 5
let point_100_percent = 2
let point_200_percent = 1
let max_barriers = 6
real_score = 0
display_score = 0
if (!(blockSettings.exists("high-score"))) {
blockSettings.writeNumber("high-score", 0)
}
high_score = blockSettings.readNumber("high-score")
paused = false
for (let index = 0; index < 2; index++) {
add_number(2)
add_barrier()
}
update_score()
update_high_score()
game.onUpdateInterval(50, function () {
if (!(paused)) {
if (display_score < real_score) {
if (real_score - display_score > 50) {
display_score += 5
} else if (real_score - display_score > 10) {
display_score += 2
} else {
display_score += 1
}
update_score()
} else if (display_score > real_score) {
if (display_score - real_score > 50) {
display_score += -5
} else if (display_score - real_score > 10) {
display_score += -2
} else {
display_score += -1
}
update_score()
}
}
})
forever(function () {
while (moving || paused) {
pause(1)
}
if (has_empty_spot()) {
if (Math.percentChance(barrier_remove_percent) && has_barriers()) {
add_barrier_remover()
} else if (Math.percentChance(point_50_percent)) {
add_50_pointer()
} else if (Math.percentChance(point_100_percent)) {
add_100_pointer()
} else if (Math.percentChance(point_200_percent)) {
add_200_pointer()
} else {
add_number(2)
}
} else {
info.setScore(real_score)
game.over(false)
}
if (has_empty_spot()) {
if (barrier_count < max_barriers && Math.percentChance(barrier_percent)) {
add_barrier()
}
}
time_left = Math.max(time_left - 5, 500)
pause(time_left)
})
game.onUpdateInterval(75, function () {
if (!(paused)) {
if (plus_score_tip_queue.length > 0) {
last_score_tip = plus_score_tip_queue.pop()
if (last_score_tip >= 0) {
score_tip_sprite = textsprite.create("+" + last_score_tip, 0, 12)
} else {
score_tip_sprite = textsprite.create("" + last_score_tip, 0, 12)
}
score_tip_sprite.setMaxFontHeight(5)
score_tip_sprite.setFlag(SpriteFlag.Ghost, true)
score_tip_sprite.bottom = score_sprite.top - 4
score_tip_sprite.left = score_sprite.right
score_tip_sprite.vy = -100
score_tip_sprite.lifespan = 100
}
}
})