Trying to import a corrupt GLB file at runtime through the code causes Unity to crash. Is there a better way to handle this? For example, if the file is corrupt, can we throw an exception instead of causing a crash?
Glbfile
glTFast version - 6.10.2
Unity Editor version - 2021.3.27f1
Trying to import a corrupt GLB file at runtime through the code causes Unity to crash. Is there a better way to handle this? For example, if the file is corrupt, can we throw an exception instead of causing a crash?
Glbfile
glTFast version - 6.10.2
Unity Editor version - 2021.3.27f1