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XboxDebugManager.sln
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25 lines (25 loc) · 1.09 KB
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.13.35919.96 d17.13
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XboxDebugManager", "XboxDebugManager.csproj", "{2E64F8A1-DBBB-473A-B18A-E537A30475AF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2E64F8A1-DBBB-473A-B18A-E537A30475AF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2E64F8A1-DBBB-473A-B18A-E537A30475AF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2E64F8A1-DBBB-473A-B18A-E537A30475AF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2E64F8A1-DBBB-473A-B18A-E537A30475AF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {BFD92C25-40EF-4D27-B20F-5499BCB6C261}
EndGlobalSection
EndGlobal