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OptionalDependAPI.csproj
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87 lines (83 loc) · 3.5 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Reference Include="Il2CppInterop.Common">
<HintPath>$(GameDir)\_RedLoader\net6\Il2CppInterop.Common.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Generator">
<HintPath>$(GameDir)\_RedLoader\net6\Il2CppInterop.Generator.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>$(GameDir)\_RedLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(GameDir)\_RedLoader\Game\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="RedLoader">
<HintPath>$(GameDir)\_RedLoader\net6\RedLoader.dll</HintPath>
</Reference>
<Reference Include="Sons">
<HintPath>$(GameDir)\_RedLoader\Game\Sons.dll</HintPath>
</Reference>
<Reference Include="Endnight">
<HintPath>$(GameDir)\_RedLoader\Game\Endnight.dll</HintPath>
</Reference>
<Reference Include="SonsSdk">
<HintPath>$(GameDir)\_RedLoader\net6\SonsSdk.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameDir)\_RedLoader\Game\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameDir)\_RedLoader\Game\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(GameDir)\_RedLoader\net6\0Harmony.dll</HintPath>
</Reference>
<Reference Include="bolt">
<HintPath>$(GameDir)\_RedLoader\Game\bolt.dll</HintPath>
</Reference>
<Reference Include="Bolt.Unity">
<HintPath>$(GameDir)\_RedLoader\Game\Bolt.Unity.dll</HintPath>
</Reference>
<Reference Include="bolt.user">
<HintPath>$(GameDir)\_RedLoader\Game\bolt.user.dll</HintPath>
</Reference>
<Reference Include="Sons.Construction">
<HintPath>$(GameDir)\_RedLoader\Game\Sons.Construction.dll</HintPath>
</Reference>
<Reference Include="Sons.Construction.Utils">
<HintPath>$(GameDir)\_RedLoader\Game\Sons.Construction.Utils.dll</HintPath>
</Reference>
<Reference Include="Sons.Gui">
<HintPath>$(GameDir)\_RedLoader\Game\Sons.Gui.dll</HintPath>
</Reference>
<Reference Include="Sons.Item">
<HintPath>$(GameDir)\_RedLoader\Game\Sons.Item.dll</HintPath>
</Reference>
<Reference Include="Sons.Multiplayer">
<HintPath>$(GameDir)\_RedLoader\Game\Sons.Multiplayer.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(GameDir)\_RedLoader\Game\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(GameDir)\_RedLoader\Game\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameDir)\_RedLoader\Game\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(GameDir)\_RedLoader\Game\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Update="manifest.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Remove="ReleaseBuild\**" />
</ItemGroup>
</Project>