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queue.cpp
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103 lines (89 loc) · 2.14 KB
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#include "Queue.h"
Queue::Queue()
{
frontPtr = backPtr = NULL;
}
Queue::Queue(const Queue & aList)
{
Node* origChainPtr = aList.getFront();
if (origChainPtr == nullptr)
frontPtr = nullptr; // Original bag is empty; so is copy
else
{
// Copy first node
frontPtr = new Node();
frontPtr->setItem(origChainPtr->getItem());
// Copy remaining nodes
Node* newChainPtr = frontPtr; // Last-node pointer
while (origChainPtr->getNext() != nullptr)
{
Enemy* nextItem = origChainPtr->getItem();
// Create a new node containing the next item
Node* newNodePtr = new Node(nextItem);
// Link new node to end of new chain
newChainPtr->setNext(newNodePtr);
// Advance pointer to new last node
newChainPtr = newChainPtr->getNext();
origChainPtr = origChainPtr->getNext(); // Advance pointer
// Get next item from original chain
} // end while
newChainPtr->setNext(nullptr); // Flag end of new chain
backPtr = newChainPtr;
}
}
Node* Queue::getFront()const
{
return frontPtr;
}
bool Queue::isEmpty() const
{
return (frontPtr == nullptr);
}
bool Queue::enqueue(Enemy* newEntry)
{
Node* newNodePtr = new Node(newEntry);
Node* prev = NULL;
Node* ptr = frontPtr;
// Insert the new node
if (isEmpty()) // if queue is empty frontPtr and backPtr will point the element
{
frontPtr = backPtr = newNodePtr;
backPtr->setNext(NULL);
} // The queue was empty
else
{
backPtr->setNext(newNodePtr); // The queue was not empty
backPtr = newNodePtr; // New node is at bac
}
return true;
} // end enqueue
bool Queue::dequeue()
{
bool result = false;
if (!isEmpty())
{
// Queue is not empty; remove front
Node* nodeToDeletePtr = frontPtr;
if (frontPtr == backPtr)
{ // Special case: one node in queue
frontPtr = nullptr;
backPtr = nullptr;
}
else
frontPtr = frontPtr->getNext();
// Return deleted node to system
nodeToDeletePtr->setNext(nullptr);
delete nodeToDeletePtr;
nodeToDeletePtr = nullptr;
result = true;
} // end if
return result;
} // end dequeue
Enemy* Queue::peekFront()
{
if (!isEmpty())
return frontPtr->getItem();
}
Queue::~Queue()
{
}