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Generator.py
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57 lines (44 loc) · 1.73 KB
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from __future__ import annotations
from typing import TYPE_CHECKING, Union
if TYPE_CHECKING:
from Survivor import Survivor
class Generator:
def __init__(self):
self.heldCharges = 0.0
self.maxCharges = 90.0
self.completed = False
self.skillCheckCount = 0
self.framesSinceLastSKAttempt = 999999999
def addCharges(self, charges: float, survivor: Survivor, toolbox = None):
from CSVVersion import SIM_FPS
# print("Generator: Adding " + str(charges) + " charges")
self.heldCharges += charges
if not (self.getIsComplete()):
if (self.framesSinceLastSKAttempt >= SIM_FPS):
survivor.getSkillCheckInstance().attemptTrigger(self, survivor, toolbox)
self.framesSinceLastSKAttempt = 0
else:
self.framesSinceLastSKAttempt += 1
def addChargesFromSkillcheck(self, charges: float):
self.heldCharges += charges
self.skillCheckCount += 1
self.getIsComplete()
def removeCharges(self, charges: float):
self.heldCharges -= charges
def getMaxCharges(self):
return self.maxCharges
def getSkillCheckCount(self):
return self.skillCheckCount
def getPercentOfCurrent(self, percent: float):
return self.heldCharges * percent
def getCompleteionPercentage(self):
return self.heldCharges / self.maxCharges
def isCompleted(self):
return self.completed
def getIsComplete(self):
# print("Generator: Gen has " + str(self.heldCharges) + " charges")
if (self.heldCharges >= self.maxCharges):
self.completed = True
# print("Generator: Gen complete")
return True
return False