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PicoAudio.cpp
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138 lines (117 loc) · 3.86 KB
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#include "Audio.hpp"
namespace AudioHandler {
AudioHandler::AudioHandler() {
}
void AudioHandler::init() {
// Coin A / Select
blit::channels[0].waveforms = blit::Waveform::SQUARE;
blit::channels[0].frequency = 880;
blit::channels[0].attack_ms = 100;
blit::channels[0].decay_ms = 100;
blit::channels[0].sustain = 0;
blit::channels[0].release_ms = 0;
// Jump
blit::channels[1].waveforms = blit::Waveform::SQUARE;
blit::channels[1].frequency = 440;
blit::channels[1].attack_ms = 150;
blit::channels[1].decay_ms = 1;
blit::channels[1].sustain = 0;
blit::channels[1].release_ms = 0;
// Coin B
blit::channels[2].waveforms = blit::Waveform::SQUARE;
blit::channels[2].frequency = 932;
blit::channels[2].attack_ms = 100;
blit::channels[2].decay_ms = 100;
blit::channels[2].sustain = 0;
blit::channels[2].release_ms = 0;
// Enemy Death
blit::channels[3].waveforms = blit::Waveform::SQUARE;
blit::channels[3].frequency = 300;
blit::channels[3].attack_ms = 100;
blit::channels[3].decay_ms = 100;
blit::channels[3].sustain = 0;
blit::channels[3].release_ms = 0;
// Enemy Injured
blit::channels[4].waveforms = blit::Waveform::SQUARE;
blit::channels[4].frequency = 300;
blit::channels[4].attack_ms = 100;
blit::channels[4].decay_ms = 100;
blit::channels[4].sustain = 0;
blit::channels[4].release_ms = 0;
// Player Death
blit::channels[5].waveforms = blit::Waveform::SQUARE;
blit::channels[5].frequency = 500;
blit::channels[5].attack_ms = 200;
blit::channels[5].decay_ms = 20;
blit::channels[5].sustain = 0;
blit::channels[5].release_ms = 0;
// Player Injured
blit::channels[6].waveforms = blit::Waveform::SQUARE;
blit::channels[6].frequency = 450;
blit::channels[6].attack_ms = 150;
blit::channels[6].decay_ms = 20;
blit::channels[6].sustain = 0;
blit::channels[6].release_ms = 0;
// Pico Tune!
blit::channels[7].waveforms = blit::Waveform::SQUARE;
blit::channels[7].frequency = 450;
blit::channels[7].attack_ms = 110;
blit::channels[7].decay_ms = 5;
blit::channels[7].sustain = 0;
blit::channels[7].release_ms = 0;
}
void AudioHandler::set_volume(uint32_t volume) {
sfx_mute = music_mute = volume == 0;
}
void AudioHandler::set_volume(uint8_t channel, uint32_t volume) {
if (channel <= 6) sfx_mute = volume == 0;
if (channel == 7) music_mute = volume == 0;
}
void AudioHandler::load(uint8_t channel, const uint8_t mp3_data[], const uint32_t mp3_size) {
(void)channel;
(void)mp3_data;
(void)mp3_size;
}
void AudioHandler::load(uint8_t target_channel, uint8_t source_channel) {
(void)target_channel;
(void)source_channel;
}
void AudioHandler::play(uint8_t channel, uint8_t flags) {
if (channel <= 6 && !sfx_mute) {
blit::channels[channel].trigger_attack();
}
else if (channel == 7 && !music_mute) {
// Play a tune!
play_tune = true;
note = 0;
t = 0.0f;
}
}
bool AudioHandler::is_playing(uint8_t channel) {
// Requires player to press A for splash screen to end
return true;
}
void AudioHandler::update(float dt) {
blit::channels[1].frequency = 600 + (blit::channels[1].adsr >> 16);
blit::channels[0].frequency = blit::channels[0].adsr_phase == blit::ADSRPhase::ATTACK ? 880 : 1318;
blit::channels[2].frequency = blit::channels[2].adsr_phase == blit::ADSRPhase::ATTACK ? 932 : 1396;
//blit::channels[3].frequency = 300 - (blit::channels[3].adsr >> 16);
//blit::channels[4].frequency = 300 - (blit::channels[1].adsr >> 16);
blit::channels[5].frequency = 500 - (blit::channels[5].adsr >> 16);
blit::channels[6].frequency = 450 - (blit::channels[6].adsr >> 16) / 2;
if (play_tune) {
t += dt;
if (t > 0.125f) {
t = 0.0f;
if (tune[note] != 0) {
blit::channels[7].frequency = std::pow(2, (tune[note] - 69) / 12.0f) * 440;
blit::channels[7].trigger_attack();
}
note++;
if (note == 24) {
play_tune = false;
}
}
}
}
}