Not an issue, but a possible enhancement. A recent mod, https://www.nexusmods.com/skyrimspecialedition/mods/92868, introduced the idea of health/magicka/stamina increasing as a percentage at each level up, instead of a fixed amount. I've been using SkyrimAEUncapper for a while (love the mod, btw), wanted to try the geometric stat growth mod, and it occurred to me this might be somewhat trivial to implement in this plugin.
I don't program in rust at all, but it seems that a new boolean setting to enable the feature and a quick change to the PlayerCharacter mod_base function would do the trick. If the setting is enabled, then the attribute is increased by {current attribute value} * (1+ val/100) instead of just val.
Just a thought. It does make the ini even more confusing.
Not an issue, but a possible enhancement. A recent mod, https://www.nexusmods.com/skyrimspecialedition/mods/92868, introduced the idea of health/magicka/stamina increasing as a percentage at each level up, instead of a fixed amount. I've been using SkyrimAEUncapper for a while (love the mod, btw), wanted to try the geometric stat growth mod, and it occurred to me this might be somewhat trivial to implement in this plugin.
I don't program in rust at all, but it seems that a new boolean setting to enable the feature and a quick change to the PlayerCharacter mod_base function would do the trick. If the setting is enabled, then the attribute is increased by {current attribute value} * (1+ val/100) instead of just val.
Just a thought. It does make the ini even more confusing.