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RendererProperties.cs
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21 lines (20 loc) · 744 Bytes
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using System;
using UnityEngine;
using UnityEngine.Rendering;
namespace ProceduralToolkit
{
/// <summary>
/// Serializable Renderer properties
/// </summary>
[Serializable]
public class RendererProperties
{
public LightProbeUsage lightProbeUsage = LightProbeUsage.BlendProbes;
public GameObject lightProbeProxyVolumeOverride = null;
public ReflectionProbeUsage reflectionProbeUsage = ReflectionProbeUsage.BlendProbes;
public Transform probeAnchor = null;
public ShadowCastingMode shadowCastingMode = ShadowCastingMode.On;
public bool receiveShadows = true;
public MotionVectorGenerationMode motionVectorGenerationMode = MotionVectorGenerationMode.Object;
}
}