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app.js
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211 lines (139 loc) · 5.78 KB
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var express = require('express'),
app = express(),
server = require('http').createServer(app),
io = require('socket.io').listen(server),
ent = require('ent'), // Permet de bloquer les caractères HTML (sécurité équivalente à htmlentities en PHP)
fs = require('fs');//file manager
scoreFileGenerator(); //the scoring file must be created if dont exist
var playerListServerSide = {};
var playGroundId = null;
var scores = {};
var maxPlayer = 5;
app.use(express.static(__dirname + '/public'))
.get('/playground', function(req, res) {
res.sendfile(__dirname + '/public/playgroundscreen.html');
}).get('/', function(req, res) {
res.sendfile(__dirname + '/public/playerscreen.html');
})
//to not display useless info in the terminal
io.set('log level', 1);
io.sockets.on('connection', function (socket) {
//the playground reset the players(from client side) after it loaded
socket.on('thePlayGroundHasArrive', function() {
playGroundId = socket.id;
socket.join('playground');
socket.broadcast.to('playerSide').emit('timeToStart');
});
socket.on('newPlayer', function(Player) {
//redirect if no id
if( undefined === Player.id || null == Player.id ) {
console.log('rejected player');
app.redirect('/');
return false;
}
//secure the pseudo and the id
Player.pseudo = (ent.encode(Player.pseudo)).substr(0, 12);
Player.id = (ent.encode(Player.id)).substr(0, 50);
//Add the player to the list on the server side
var oldPlayer = true;
if(playerListServerSide[socket.id] != Player.id) {
oldPlayer = false;
playerListServerSide[socket.id] = Player.id;
}
socket.join('playerSide');
if( playGroundId == null || Object.keys(playerListServerSide).length > maxPlayer ) {
socket.emit('youCannotPlay');
delete playerListServerSide[socket.id];
return false;
}
//tell the new player that he can play
if( !oldPlayer ) socket.emit('readyToPlay');
//pass the new player to the game
socket.broadcast.to('playground').emit('newPlayerEnterTheGame', Player);
});
//a player just lost
socket.on('youAreDead', function(playerId) {
//console.log('suis-je mort ?');
for(socketId in playerListServerSide) {
if( playerListServerSide[socketId] == playerId ) {
delete playerListServerSide[socketId];
break;
}
}
socket.broadcast.to('playerSide').emit('iAmDead', playerId);
});
socket.on('youNeedABeer', function(playerId) {
for(socketId in playerListServerSide) {
if( playerListServerSide[socketId] == playerId ) {
delete playerListServerSide[socketId];
break;
}
}
socket.broadcast.to('playerSide').emit('youNeedABeer', playerId);
});
socket.on('hereIsMyScore', function(pseudo, score) {
pseudo = ent.encode(pseudo);
score = parseInt(score);
registerPlayer(pseudo, score, socket);
});
//player movements
socket.on('touched', function(playerPos) {
socket.broadcast.to('playground').emit('updatePlayerPos', playerPos);
});
socket.on('disconnect', function () {
if( socket.id != playGroundId ) {
socket.broadcast.to('playground').emit('playerLeft', playerListServerSide[socket.id]);
delete playerListServerSide[socket.id];
}
});
});
//doit etre place en dernier !
server.listen(8090);
function scoreFileGenerator() {
fs.readFile('theScore.txt', 'utf8', function (err,data) {
if(err) {
var f = fs.createWriteStream('theScore.txt');
f.write('{}');
} else {
if(data != '') scores = JSON.parse(data);
else data = '{}';
}
})
}
function registerPlayer(pseudo, score, socket) {
fs.readFile('theScore.txt', 'utf8', function (err,data) {
if (err) {
return false;
}
//First Player
if(data == '{}') {
var stringify = '{"'+pseudo+'" : '+score+'}';
fs.writeFile('theScore.txt', stringify, [], function() { });
scores = JSON.parse(stringify);
} else {
scores = JSON.parse(data);
var placed = false;
//is his pseudo already known ?
if(scores.hasOwnProperty(pseudo)) {
//is his score better this time ?
if( scores[pseudo] < score ) delete scores[pseudo];
else {//if not then don't need to change anything
socket.emit('ranking', scores);
return ;
}
}
//Let's make new scoreObject
var newResult = {};
for( key in scores ) {
if( scores[key] < score) newResult[pseudo] = score;
newResult[key] = scores[key];
}
//the worst player? then add it at the end of the list
if( scores[pseudo] === undefined ) newResult[pseudo] = score;
//and finally write in the score file the new results
fs.writeFile('theScore.txt', JSON.stringify(newResult), [], function() { });
scores = newResult;
}
socket.emit('ranking', scores);
})
}