@@ -58,7 +58,7 @@ public void Startup()
5858 {
5959 destroyed = false ;
6060
61- if ( JoltPhysicsSharp . Foundation . Init ( ) == false )
61+ if ( ! JoltPhysicsSharp . Foundation . Init ( ) )
6262 {
6363 throw new InvalidOperationException ( "[JoltPhysics] Failed to initialize Foundation" ) ;
6464 }
@@ -282,7 +282,8 @@ private void OnContactRemoved(PhysicsSystem system, ref SubShapeIDPair subShapeP
282282 }
283283 }
284284
285- private ValidateResult OnContactValidate ( PhysicsSystem system , in Body body1 , in Body body2 , Double3 baseOffset , in CollideShapeResult collisionResult )
285+ private ValidateResult OnContactValidate ( PhysicsSystem system , in Body body1 , in Body body2 , RVector3 baseOffset ,
286+ in CollideShapeResult collisionResult )
286287 {
287288 lock ( threadLock )
288289 {
@@ -291,7 +292,7 @@ private ValidateResult OnContactValidate(PhysicsSystem system, in Body body1, in
291292
292293 if ( TryFindBody ( body1 , out var b1 ) && TryFindBody ( body2 , out var b2 ) )
293294 {
294- if ( Physics3D . Instance . ContactValidate ( b1 , b2 ) == false )
295+ if ( ! Physics3D . Instance . ContactValidate ( b1 , b2 ) )
295296 {
296297 lock ( threadLock )
297298 {
@@ -383,7 +384,7 @@ public void Update(float deltaTime)
383384 {
384385 var p = pair . Value ;
385386
386- if ( p . body . IsActive == false )
387+ if ( ! p . body . IsActive )
387388 {
388389 continue ;
389390 }
@@ -405,7 +406,7 @@ public void Update(float deltaTime)
405406 {
406407 var p = pair . Value ;
407408
408- if ( p . enabled == false )
409+ if ( ! p . enabled )
409410 {
410411 continue ;
411412 }
@@ -439,14 +440,14 @@ private void Simulate()
439440 p . previousRotation = p . currentRotation ;
440441 }
441442
442- if ( p . entity . EnabledInHierarchy == false )
443+ if ( ! p . entity . EnabledInHierarchy )
443444 {
444445 if ( p . body . IsActive )
445446 {
446447 physicsSystem . BodyInterface . DeactivateBody ( p . body . ID ) ;
447448 }
448449 }
449- else if ( p . body . IsActive == false )
450+ else if ( ! p . body . IsActive )
450451 {
451452 physicsSystem . BodyInterface . ActivateBody ( p . body . ID ) ;
452453 }
@@ -462,7 +463,7 @@ private void Simulate()
462463 p . previousRotation = p . currentRotation ;
463464 }
464465
465- if ( p . entity . EnabledInHierarchy == false )
466+ if ( ! p . entity . EnabledInHierarchy )
466467 {
467468 if ( p . enabled )
468469 {
@@ -471,7 +472,7 @@ private void Simulate()
471472 p . character . RemoveFromPhysicsSystem ( ) ;
472473 }
473474 }
474- else if ( p . enabled == false )
475+ else if ( ! p . enabled )
475476 {
476477 p . enabled = true ;
477478
@@ -490,15 +491,15 @@ private void Simulate()
490491 {
491492 var p = pair . Value ;
492493
493- if ( p . body . IsActive == false )
494+ if ( ! p . body . IsActive )
494495 {
495496 continue ;
496497 }
497498
498499 p . currentPosition = p . body . Position ;
499500 p . currentRotation = p . body . Rotation ;
500501
501- if ( Physics . InterpolatePhysics == false && p . transform != null )
502+ if ( ! Physics . InterpolatePhysics && p . transform != null )
502503 {
503504 p . transform . Position = p . currentPosition ;
504505 p . transform . Rotation = p . currentRotation ;
@@ -509,14 +510,14 @@ private void Simulate()
509510 {
510511 var p = pair . Value ;
511512
512- if ( p . enabled == false )
513+ if ( ! p . enabled )
513514 {
514515 continue ;
515516 }
516517
517518 ( p . currentPosition , p . currentRotation ) = p . character . GetPositionAndRotation ( ) ;
518519
519- if ( Physics . InterpolatePhysics == false && p . transform != null )
520+ if ( ! Physics . InterpolatePhysics && p . transform != null )
520521 {
521522 p . transform . Position = p . currentPosition ;
522523 p . transform . Rotation = p . currentRotation ;
@@ -594,22 +595,22 @@ private bool CreateBody(Entity entity, ShapeSettings settings, Vector3 position,
594595 AllowedDOFs . TranslationY
595596 } ;
596597
597- if ( freezeX == false )
598+ if ( ! freezeX )
598599 {
599600 dofs . Add ( AllowedDOFs . RotationX ) ;
600601 }
601602
602- if ( freezeY == false )
603+ if ( ! freezeY )
603604 {
604605 dofs . Add ( AllowedDOFs . RotationY ) ;
605606 }
606607
607- if ( freezeZ == false )
608+ if ( ! freezeZ )
608609 {
609610 dofs . Add ( AllowedDOFs . RotationZ ) ;
610611 }
611612
612- if ( is2DPlane == false )
613+ if ( ! is2DPlane )
613614 {
614615 dofs . Add ( AllowedDOFs . TranslationZ ) ;
615616 }
@@ -699,7 +700,7 @@ public bool CreateHeightMap(Entity entity, float[] heights, Vector3 offset, Vect
699700 {
700701 fixed( float * ptr = heights )
701702 {
702- return CreateBody ( entity , new HeightFieldShapeSettings ( ptr , offset , scale , ( int ) Math . Sqrt ( heights . Length ) ) ,
703+ return CreateBody ( entity , new HeightFieldShapeSettings ( ptr , offset , scale , ( uint ) Math . Sqrt ( heights . Length ) ) ,
703704 position , rotation , MotionType . Static , layer , false , 0 , friction , restitution , true , true , true , false ,
704705 mass , out body ) ;
705706 }
@@ -792,7 +793,7 @@ public bool CreateMesh(Entity entity, Mesh mesh, Vector3 position, Quaternion ro
792793 throw new NullReferenceException ( "Mesh is null" ) ;
793794 }
794795
795- if ( mesh . isReadable == false )
796+ if ( ! mesh . isReadable )
796797 {
797798 throw new ArgumentException ( "Mesh is not readable" , nameof ( mesh ) ) ;
798799 }
@@ -846,14 +847,14 @@ public IBody3D CreateBody(Entity entity, World world)
846847 RigidBody3D rigidBody = null ;
847848 Character3D character = null ;
848849
849- if ( world . TryGetComponent ( entity , out rigidBody ) == false && world . TryGetComponent ( entity , out character ) == false )
850+ if ( ! world . TryGetComponent ( entity , out rigidBody ) && ! world . TryGetComponent ( entity , out character ) )
850851 {
851852 Log . Debug ( $ "[Physics3D] Failed to create body for entity { world . GetEntityName ( entity ) } : No RigidBody3D or Character3D component found") ;
852853
853854 return null ;
854855 }
855856
856- if ( world . TryGetComponent < Transform > ( entity , out var transform ) == false )
857+ if ( ! world . TryGetComponent < Transform > ( entity , out var transform ) )
857858 {
858859 Log . Debug ( $ "[Physics3D] Failed to create body for entity { world . GetEntityName ( entity ) } : No Transform component found") ;
859860
@@ -877,7 +878,7 @@ public IBody3D CreateBody(Entity entity, World world)
877878 fixed( float * ptr = heightMap . heights )
878879 {
879880 compound . AddShape ( heightMap . position , heightMap . rotation . SafeNormalize ( ) ,
880- new HeightFieldShapeSettings ( ptr , heightMap . offset , heightMap . scale , ( int ) Math . Sqrt ( heightMap . heights . Length ) ) ) ;
881+ new HeightFieldShapeSettings ( ptr , heightMap . offset , heightMap . scale , ( uint ) Math . Sqrt ( heightMap . heights . Length ) ) ) ;
881882 }
882883 }
883884 }
@@ -971,7 +972,7 @@ public IBody3D CreateBody(Entity entity, World world)
971972 throw new NullReferenceException ( $ "MeshCollider3D { world . GetEntityName ( entity ) } Mesh is null") ;
972973 }
973974
974- if ( mesh . isReadable == false )
975+ if ( ! mesh . isReadable )
975976 {
976977 throw new ArgumentException ( $ "MeshCollider3D { world . GetEntityName ( entity ) } Mesh is not readable", nameof ( mesh ) ) ;
977978 }
@@ -1008,7 +1009,7 @@ public IBody3D CreateBody(Entity entity, World world)
10081009 compound . AddShape ( meshCollider . position , meshCollider . rotation . SafeNormalize ( ) , settings ) ;
10091010 }
10101011
1011- if ( any == false )
1012+ if ( ! any )
10121013 {
10131014 Log . Error ( $ "[Physics3D] Rigid Body for entity { world . GetEntityName ( entity ) } has no attached colliders, ignoring...") ;
10141015
0 commit comments